• prole@lemmy.blahaj.zone
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          6 days ago

          Super Mario World has to be one of the most creative when it comes to hidden exits and worlds.

          I remember when a friend showed me the “Super Secret Area” that you can mine for 1ups and capes and it blew my mind.

          Fuck, what an amazing game.

            • prole@lemmy.blahaj.zone
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              5 days ago

              I was pretty into the kaizo romhack scene a few years back.

              I got surprisingly good at shell jumps and other crazy tricks… So fucking hard, but the rush you get when you put the work in and finally beat a level was amazing.

              Literally the only reason I was able to stick to it long enough to beat levels (seriously, have you ever seen SMW kaizo hacks? Shit is madness) is because From Software (specifically Sekiro being the first) trained me lol.

              It’s actually surprisingly similar to Sekiro, despite being entirely different genres.

          • CheeseNoodle@lemmy.world
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            6 days ago

            Still my favourite nintendo title of all time, you can go back to it years later and its exactly as good as you remember it.

        • Buddahriffic@lemmy.world
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          7 days ago

          Mario bros 1-2

          Some of the levels seemed like you could jump over the flag pole, but it would grab it from the other side. Then Mario lost levels had one where you could get passed the flag and it felt so good finally being able to do it.

          Tap for spoiler

          Until you got to the end and it turned out to be a warp zone that brought you backwards instead of forwards lol

          • prole@lemmy.blahaj.zone
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            6 days ago

            Super Mario Bros. 2/Lost Levels is full of fucked up stuff like this. Probably why they initially didn’t release it in the US lol

    • ouRKaoS@lemmy.today
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      6 days ago

      Metroid.

      The morph ball is to the left to show you that the screen scrolls both directions, as most games at the time didn’t let you go “backwards”

  • LocoLobo@lemm.ee
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    7 days ago

    That’s what’s bugging me about Ready Player One the most. You can’t tell me it took YEARS for gamers to figure out the secret about the racing track.

      • InputZero@lemmy.world
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        6 days ago

        Yeah the movie really didn’t do the book much justice. The message was the same, but the movie completely undermined itself. Saying ‘Real life is more important than the digital world because it’s where real connections and food is.’ doesn’t hit as hard when it’s the very fact that it was Wade’s obsession with the digital world and having encyclopedic knowledge of Halliday that allowed him to win. The book is still clunky but it’s Wade’s actions in the real world that really set’s him apart from the sixers and gunters.

  • Farid@startrek.website
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    7 days ago

    In Sega Genesis/Mega Drive Aladdin in several levels in the beginning you have go forward a bit and then return back to the start to find the secret. Needles to say, it also messed me up for life.

    • ...m...@ttrpg.network
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      6 days ago

      …i’ve always considered that a game gear title first, even though both formats were released nearly simultaneously…

      • spirinolas@lemmy.world
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        6 days ago

        I was going to tell you were wrong but decided to make sure before making a fool of myself. It was the right call, eheh.

        The game was developed specifically for the Game Gear and that was the first version to be developed though the Master System version was the first to be released.

        • ...m...@ttrpg.network
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          5 days ago

          …i’m pretty sure the only difference between versions is the physical cartridge format; the software is identical and there are adaptors available for both platforms…

          • spirinolas@lemmy.world
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            4 days ago

            The games are mostly similar but there are a few differences.

            The Game Gear has a lower resolution so most games had to have slight changes to account for it. There was a MS adapter for the Game Gear but games would look too small since they weren’t made for a tiny screen. The other way around was not possible without altering the games themselves because the GG had a different color palette with more colors.

    • tigeruppercut@lemmy.zip
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      6 days ago

      That level was the Entryway, and the chainsaw is next to an outside area that Doomguy presumably came in from. That means he had to have walked right past the chainsaw on the way in.

      How did he even make it to doom ii with such poor observational skills?

  • Prime@lemmy.sdf.org
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    4 days ago

    In Serious Sam there was a secret you could only reach by starting running backwards while the level was still loading. The hint was that you heard a “door closing” sound from behind.