My dad painted me the A bomb site in Dust2 and it looked pretty good so I’m fishing for new ideas 😆

  • SplashJackson@lemmy.ca
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    2 days ago

    I liked that bit in Oblivion where you jump into a painting and it’s a painting pastel world and there’s a painting troll and you fuck his shit up

  • Count Regal Inkwell@pawb.social
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    2 days ago

    If it must work as a work of art absent of all cultural context, I’d say… Clock Town from Majora’s Mask. Scenic little medieval town, but the oncoming angry moon tells a story

    If art-that-only-works-with-cultural-context is valid… E1M1, that first moment with the blue carpet and such. I can think of very few more iconic starts to a game. Look at it and you know exactly what you need to do with the game.

  • steeznson@lemmy.world
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    2 days ago

    There are certain points in Metaphor: ReFantazio where the characters stop on their journey and admire fantasy scenery which are essentially static backgrounds. I’d take a large print of any of those for my walls at home.

  • kibiz0r@midwest.social
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    4 days ago

    Anything from Journey, but especially at dusk before you jump down into the dark area or the very end

    The area with the giant metal tendrils in Horizon Zero Dawn

    The Clockwork Mansion in Dishonored 2

    • Dagnet@lemmy.world
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      4 days ago

      Made a comment about journey before I saw yours but yeah, that whole game is a painting

      Gonna add Ori to it tho, game is beautiful

  • toddestan@lemm.ee
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    4 days ago

    Subnautica has some nice scenery, though for a painting I’d probably go with something like the safe shallows where there’s plenty of sunlight, or maybe the underwater islands or the kelp forest.

    MInecraft would have a lot of possibilities, particularly with some of the new terrain generation for mountains as well as the cherry tree biome that was recently added. However, with each world being generated randomly, there’s no definitive scenes that would be instantly identifiable as Minecraft. So you’d have to rely on making the painting sufficiently blocky and/or replicating some of the terrain generation quirks like the occasional floating tree or lava flowing out the side of a hill and things like that.

    • Ludrol@szmer.info
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      3 days ago

      For minecraft I personally would go for !hermitcraft@lemmy.world The server has some trully stunning builds that are quite distinct in design that they become recognizible.

      The players share their world download on server resets so it can be explored and seen from different angles than the usual youtube videos.

      Also they would be delighted to see their builds as a paiting.

    • Skua@kbin.earth
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      4 days ago

      I feel like the best way to do a Subnautica painting would be an absolutely gigantic black canvas with only the just enough hints of blue light in the centre to silhouette the diver and a big monster. Which isn’t really practical for most purposes.

  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    4 days ago

    The painted world in that one side quest in Oblivion.

    You could take a photograph there, frame it, and then say you painted it.

    Any random location in Elden Ring. The aesthetics of the game are done in such a way, it’s meant to invoke images of renaissance period paintings.

  • Skua@kbin.earth
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    4 days ago

    The bridge in Shadow of the Colossus, crumbling and ancient yet still striding as a titan across the vast landscape

    The opulent neo-classical Indian cityscape of Sonashahar in Pacer

    The Hanging City in Outer Wilds, clinging to the underside of a hollow world’s fragile shell

    Also, like, all of A Highland Song. It’s intentionally designed to look like landscape paintings anyway. The castle in the loch is probably my favourite, or maybe the giant dam

  • NutinButNet@hilariouschaos.com
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    4 days ago

    Oblivion. It kind of already has that paint aesthetic, especially if you choose the setting with the quest where you enter a painting to rescue the painter.