Insert that Numberphile video with Tom Scott being reasonably angry at time zones.
Insert that Numberphile video with Tom Scott being reasonably angry at time zones.
I’d have loved it if I could have been there with the Elephant 6 crew in Athens GA during the 90s. The music those folks produced is some of my favorite, and it’s totally the music I’m trying to make myself.
Yeah I’m not the best word smith on the best of days, let alone immediately after waking up with 3 hours of sleep lol
I edited my comment with a poor explanation from memory, alongside a great video explaining that I can’t watch to double check my comment as I’m at work currently.
Everything from projectiles to monsters pass through walls, can do no damage to one another, and can’t interact with stuff like switches. I edited my comment with a poor explanation from memory, alongside a great video explaining that I can’t watch to double check my comment as I’m at work currently.
I know more about the Doom engine than I do interpersonal relations. Did you know you can completely destroy collision physics via writing over memory addresses if you shoot a bullet weapon at a stack of corpses?
Edit to explain: Decino has a great video explaining it in detail. Link is above, tho I’m at work and can’t watch it to double check. Poorly explained from my memory:
When you fire a hitscan attack (press button, gun shoots a bullet that instantly hits with no travel time), the engine does a number of checks for collision, range, etc. If you have a stack of actors (decorations, monsters, ammo, etc) and you fire a hitscan attack in the direction of the stack, it makes a call to check collision for each individual actor in that stack. The actors don’t have to be all on top of each other, it just matters that the hitscan line crosses over those actors.
If you have a stack of 129 or more actors and fire a hitscan weapon, the game will essentially overwrite parts of the memory address. I don’t understand a lick of that stuff myself, admittedly, I’m no programmer. If you have something around ~140ish actors in the line of fire of a hitscan attack, the Blockmap system for checking collision effectively gets erased. Projectiles pass through everything, bullets and melee do no damage, players and monsters walk through walls, and you can’t interact with things like switches. You can fix it by saving and loading, though if you’re recording demos you can’t save.
Begone, ad
They sneeze!
A friend of mine was feeling ill, but didn’t go to the hospital because he couldn’t afford it. Once the leukemia started advancing though he only lasted a week.
My go to when I’m suicidal is the Downward Spiral by Nine Inch Nails. It’s the perfect album when I need to feel okay with not being okay. Also gives my depression a name and a face that I can insult and yell at when my brain is being mean to me.
Admittedly I don’t remember when I internalized it, but I remember one day during a car ride I’d told my mom, out of nowhere, completely unprompted, “Mom I don’t care if Santa is or ain’t real, please don’t tell me.” I don’t remember her response, but I was like 8, 9 or so I think.
At that point in time though, NORAD’s Santa tracker is what convinced me he must he real lol
Ah okay, thanks.
Alt girl?
I can at least try clearing some stuff up on being asexual.
While the name Asexuality inherently suggests a complete lack of sexual interest, folks these days try to treat it more as a spectrum, much in the same way that sexuality itself is a spectrum (more to it than gay and straight!) There’s probably a better way to describe the spectrum than calling all parts of it the “I don’t like sex” club, but I digress.
There’s folks like you who are completely not into sex. “Sex repulsed” is the term I’ve seen used most, though repulsion to sex itself doesn’t inherently suggest finding disgust in sex (“It ain’t gross, I just don’t see the appeal”), but plenty enough asexual people find sex to be disgusting in some way, shape, or form that it should be noted.
I’ve always called myself grey asexual - I do get sexual urges, and I enjoy relieving those urges on my own, but the thought of sex itself isn’t a pleasant one for me. I consider myself sex repulsed given my history of having been sexually abused.
I’ve met folks that called themselves demisexual - Sex itself isn’t what’s desired, but rather the human connection one can build with sex, and the bonds that form in one’s passions with another. They’re not interested in random hookups, cause sex itself isn’t the point. They find that sexual appeal rises in people they have a more personal connection to.
Or if you were Bob “17 sugars with me tea” Mortimer.
The closest example to this I know (and dearly love) is a proto immersive sim on the Doom engine, Strife: Quest for the Sigil. A comet strikes the planet, killing millions and casting the world within the death throes of a plague. In the ruins of the world, a religious sect worshipping a dark god called the Order stepped up and took control.
Aesthetically it’s a lot of medieval castles and towns, but with sci-fi technology crammed everywhere in a way that feels as organic as you can get on the Doom engine in 1996. Your main medieval hub town has a tavern, shopkeeps selling crossbow ammo, leather and metal armors, and you pay for your surgery with the autodoc using gold coins. Do enough missions for the resistance and the doctor even gives you health boosting implants. Your first missions see you raiding a limestone holding area to kill a captured rebel about to rat out the resistance in exchange for his freedom, using a machine gun to break rebels out of prison, then you’re off to knock out a power generation facility before raiding the sewers to find the switch for the main castle forcefield.
It’s a tad clunky in parts, the story isn’t much to write home about (but nails the presentation with a comic book art style and shockingly solid voice acting considering the era and budget), and the sewer level is an unpunished war crime, but if you can get the remastered Veteran Edition made by now veteran game remaster-ers at Nightdive Studios. Or you can find a copy of strife.wad and it’s voices file and load it into GZDoom if you wanna yar har and feedle your dee.
FromSoft’s parent company is in considerations, iirc.
A good aged gouda always does me right.
That is totally gonna be somebody’s Stand’s power in part 9 of Jojo’s Bizarre Adventure. I’m calling it.
Nothing published just yet! I saw the E6 documentary this summer and it lit a spark in me and my mates. My biggest influence is from the Olivias, and particularly I take more after Will Hart’s style (with my best mate being the Bill Doss of our group.) I’m actually gonna try doing some field recordings to try a Green Typewriters-esque musique concrete piece.