Bonus points if they are super retro ideas of the future internet like in front mission 3.

  • janeshep@feddit.it
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    2 years ago

    One of my first interactions with an in-game fantasy computer GUI was Final Fantasy VIII. You had this newsletter you could read on the Balamb Garden’s computers, or take the SeeD exams to improve your grade. Was really neato.

  • Brody Brooks@lemmy.world
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    2 years ago

    Something I continually think about is how Doom 3 showed us a world where you can have a first-person game that seamlessly has you controlling a mouse cursor on in-world computer screens, and it saddens me that nobody picked up that baton.

    Best feature in that whole game.

    • yukichigai@lemmy.world
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      2 years ago

      Best feature in that whole game.

      Seconded. I loved that game but that part of it honestly blew me away.

    • iusearchbtw@beehaw.org
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      2 years ago

      I haven’t played Doom 3, but it sounds very similar to what Prey 2017 has - all the computers in the game have (in-universe) touch input, so you can use them just by pressing the interact key while looking at a display. You can even fire rubber-tipped foam darts at screens to trigger a click in the spot where the dart hit!

        • LoamImprovement@beehaw.org
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          2 years ago

          Indeed. It’s arguably the best, and in some cases the only way to get behind security booths and the like when you’re doing a no-neuromods run, because you don’t have access to mimic or hacking.

          The dart also makes a fun ‘squeak’ noise when it hits something, great for occupying enemies.

    • dtlnx@beehaw.org
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      2 years ago

      This was the example I immediately thought of when I saw this post. Blew me away when I first saw it.

    • Bad Sector@lemmy.world
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      2 years ago

      I think it has to do with the feature not working as seamlessly with controllers - or at least developers believing so anyway. The original Xbox port of Doom 3 had the camera zoom in to a panel where you were near it and IIRC the BFG edition has the controller slow down a bit in some panels.

      There are a couple of FPS games that had similar in-game UIs, though they aren’t as big profile as Doom 3. I bought Exodus from the Earth some time recently and the game has a lot of in-game UIs that use a similar seamless control.

  • Anestoh@sh.itjust.works
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    2 years ago

    Can’t get with of this. I remember really loving the fake DOS mode that Enter the Matrix had. You could unlock cheats for the game or look at little hidden videos and things. It was fairly elaborate for a little gimmick.

    • yokonzo@beehaw.org
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      2 years ago

      Memory unlocked. Though using cheats through that most certainly crash the game, you just didn’t know when it would happen. I remember using infinite ammo with the smoke grenade gun like halfway through before the game finally crapped out

  • starrox@sh.itjust.works
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    2 years ago

    It can become tedious quickly if it isnt done absolutely perfect imo.

    I remember Fallout computers to be one of the implementations of such a system that I disliked most. Repetitive “hacking”, then reading some text snippets that could’ve easily fit on a note or sth else. While it does add to the atmosphere, it doesnt add anything good to my (personal opinion ofc) gaming experience.

    I can only think of two examples right now where I liked it: Deus Ex all parts(because it is just very thematically fitting) and GTA (because of the satire its actually very entertaining).

    • awfulsystems@beehaw.org
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      2 years ago

      nobody believes me because it’s the funny game with the pi pi pi pizza, but hypnospace is my favorite modern example of cyberpunk as a genre. can’t wait for dreamsettler

  • bermuda@beehaw.org
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    2 years ago

    both Hacknet and Uplink (unrealistic but fun hacking games) had this, although Hacknet’s is more modern by nearly 15 years. I think I liked uplink’s more though.

  • JerkyIsSuperior@lemmy.world
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    2 years ago

    What about games inside of games? I remember hunkering down in some random medibay in System Shock 2 to play some OverWorld Zero on my GamePig.

  • eleanorOpossum@beehaw.org
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    2 years ago

    One of my favorite gaming tropes! Part of me wishes it was more common, but then a different part remembers that the novelty would wear off.

    Hypnospace Outlaw! The whole game is basically just being a mod of an alternate universe Geocities.

    Then there’s Kingsway; it’s a Rougelite RPG where everything is controlled with a Windows 9x/Mac Classic parody.

  • yuun@lemmy.one
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    2 years ago

    Oh 100% I love this aesthetic. The newer Deus Ex games come to mind immediately, but yeah. The tablets in Hi-Fi Rush are also kinda cool, if less involved.

    just love me some rifling through open desktops though 👍

  • HERRAX@lemmy.world
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    2 years ago

    The textorcist has a PC where you have to use “godle” to kind of Google stuff in order to find out the whereabouts of the bad guys or something like that

  • winter@beehaw.org
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    2 years ago

    Sorta related, I love the walki talkies in Phasmaphobia. It really adds another level of immersion.

  • croobat@lemmy.world
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    2 years ago

    Let’s go further and make that the whole game! Then you got Pony Island (really cool experience).

  • chris@fedia.io
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    2 years ago

    Oil Imperium. At some stage there was an Atari ST desktop you opened up icons on (I was playing the ST version). I believe the Amiga version had an Amiga desktop instead.

  • Ackart@beehaw.org
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    2 years ago

    Extremely excited for Jagged Alliance 3, mainly just because I wanna play with that computer interface again