I do care about upscaling and ray tracing, which is why I didn’t go with AMD for last few generations. RX 9070 XT felt like the right time as they made huge improvements. Especially FSR4 is easily comparable to DLSS and I use it as antialiasing replacement while boosting performance. FSR2, while it works it turns into pixelated mess during fast movements and has a lot of ghosting. FSR4 is near perfect.
What I also love is how AMD’s Fluid Motion Frames just work in all games with minimal artifacting and Radeon Chill is what I especially love with summer coming in. It decreases power consumption dramatically and thus heat output to levels RTX 5070Ti couldn’t ever achieve despite being more efficient in raw tests for power consumption. All while not affecting experience. It’s so good I’m using it in Overwatch 2 and Marvel Rivals and I can’t really tell a diffeeence, it controls framerate that seamlessly.
That’s not down to graphic card. It’s the game. I had horrible boiling in Marvel Rivals on RTX 3080 to a point I preferred screenspace reflections over ray traced Lumen reflections. Still do on Radeon. Surprisingly, Oblivion Remaster running Unreal Engine 5 doesn’t have this issue even on RX 9070 XT.
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I do care about upscaling and ray tracing, which is why I didn’t go with AMD for last few generations. RX 9070 XT felt like the right time as they made huge improvements. Especially FSR4 is easily comparable to DLSS and I use it as antialiasing replacement while boosting performance. FSR2, while it works it turns into pixelated mess during fast movements and has a lot of ghosting. FSR4 is near perfect.
What I also love is how AMD’s Fluid Motion Frames just work in all games with minimal artifacting and Radeon Chill is what I especially love with summer coming in. It decreases power consumption dramatically and thus heat output to levels RTX 5070Ti couldn’t ever achieve despite being more efficient in raw tests for power consumption. All while not affecting experience. It’s so good I’m using it in Overwatch 2 and Marvel Rivals and I can’t really tell a diffeeence, it controls framerate that seamlessly.
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That’s not the experience in actual games.
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That’s not down to graphic card. It’s the game. I had horrible boiling in Marvel Rivals on RTX 3080 to a point I preferred screenspace reflections over ray traced Lumen reflections. Still do on Radeon. Surprisingly, Oblivion Remaster running Unreal Engine 5 doesn’t have this issue even on RX 9070 XT.
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That’s not how it works. With low quality upscaling you’d just amplify the noise because it’s internally processed at lower resolution.
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