I find it amusing that the company that is promoting brute force calculation of ray trajectories rather than using optimised code (competition defeat device) calls native rendering “brute force”. Meanwhile some of the best games of the past decade run on potato powered chips.
I can’t get over this bullshit, Nvidia could become the best company in the world, with the best products at the best prices but I’ll never forgive this level of bullshit, fucking brute-force rendering.
Absolutely. Jensen is so rich, if he wanted to spend his fortune, he couldn’t, within the habitual human lifespan.
All that success because in the late naughties and early 10s NVIDIA (at least in EU) were giving away free GPUs to universities and giving grants on the condition researchers would use CUDA. Same with developers, they had two engineering teams in East Europe that would serve as outsoucing for code to cheapen development of games as a way to promote NVIDIA’s software “optimisations”. Most TWIMTBP games of that era, Bryan Rizzo’s time, have some sort of competing HW defeat device. They were so successful that their modern GPUs, Blackwell, can barely run some of their old games…
You know what would gather even more interest? Games not running like shit on native resolution.
That’s “brute-force rendering”, no one do that anymore old fart.
I find it amusing that the company that is promoting brute force calculation of ray trajectories rather than using optimised code (competition defeat device) calls native rendering “brute force”. Meanwhile some of the best games of the past decade run on potato powered chips.
I can’t get over this bullshit, Nvidia could become the best company in the world, with the best products at the best prices but I’ll never forgive this level of bullshit, fucking brute-force rendering.
Absolutely. Jensen is so rich, if he wanted to spend his fortune, he couldn’t, within the habitual human lifespan.
All that success because in the late naughties and early 10s NVIDIA (at least in EU) were giving away free GPUs to universities and giving grants on the condition researchers would use CUDA. Same with developers, they had two engineering teams in East Europe that would serve as outsoucing for code to cheapen development of games as a way to promote NVIDIA’s software “optimisations”. Most TWIMTBP games of that era, Bryan Rizzo’s time, have some sort of competing HW defeat device. They were so successful that their modern GPUs, Blackwell, can barely run some of their old games…