• mindbleach@sh.itjust.works
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    1 day ago

    What a bag of kneejerk hot takes this thread is.

    This tech allows games to render like it’s 2003, and get a one-step filter to look like a goddamn Pixar film.

  • LostXOR@fedia.io
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    4 days ago

    Every game about to be looking like that cursed AI generated Minecraft thing.

  • MonkderVierte@lemmy.ml
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    4 days ago

    They’re just desperately searching for reasons to make new gpu gens attractive.

    Btw, dosn’t that lead to way overengineered gpus? I mean, even more than now.

    • DdCno1@beehaw.org
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      3 days ago

      That’s how new GPU generations have been pushed for as long as GPUs have existed.

      And no there is no overengineering of GPUs. You don’t want stagnation or underwhelming to nonexistent jumps as with other tech products, like smartphones, do you?

  • Nik282000@lemmy.ca
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    4 days ago

    And so AAA gaming dies because most consumers are too slow to tell the difference between authentic talent and AI bullshit.

    • DdCno1@beehaw.org
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      3 days ago

      I feel like I’ve read predictions like this one a million times since the 1990s…

  • proceduralnightshade@lemmy.ml
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    4 days ago

    This may be nothing more than some kind of morbid curiosity, but I really want to know what these “neural rendering capabilities” turn out to be. Maybe it’s cool stuff.

    • DdCno1@beehaw.org
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      3 days ago

      I’ve seen some early demonstrations of this, like this one from three years ago that makes GTA V look photoreal:

      https://www.youtube.com/watch?v=P1IcaBn3ej0

      The potential of this tech is enormous. Imagine an alternative to RTX Remix that turns any game into a near photoreal experience. Genres like simulations and racing games - which tend to attempt photorealism instead of creative art styles anyway, are primarily featuring inanimate objects (avoiding most of the uncanny valley that way) and could be transformed with models based on relatively limited training data - would be ideal at first.