• 39 Posts
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Joined 3 years ago
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Cake day: June 9th, 2023

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  • Has this ever been the case? For as long as I’ve been playing games (early 1990s), there have always been buggy games that were clearly not thoroughly playtested. The difference was that back then, patches were either impossible (console - at best there was a silently patched re-release later*) or required PC players to purchase a gaming magazine to get them (if there were any). Perhaps the fact that it’s now easy to distribute even large patches has incentivized developers to adopt a “we’ll fix it eventually” approach, but I have no actual data on this resulting in worse games on average. If there is an actual measurable decrease in software quality in the gaming world, it could just be that the increasing technical complexity of games makes it impossible to detect the majority of bugs these days.

    *GTA San Andreas is one of the better known examples of this. There were game-breaking bugs in the original PS2 release that made 100% completion impossible. Only later releases (and ports) had these issues fixed.












  • A relative of mine switched to a BEV just a few months ago - KGM Torres EVX, a bargain from South Korea with 462 km (287 mi) WLTP range, which he regularly exceeds - after years of driving plug-in hybrids from Mitsubishi. He obviously could not be happier, given current gas prices (except that the driver’s seat holds up exactly as poorly as on the Mitsubishis). He does not have a wall box, by the way: All of his charging is done through public chargers and a slow wall outlet at work. At between €28 and 36 per full recharge, it’s a very cheap car to drive.

    Even when he was driving his prior hybrids, he was barely ever using the internal combustion engine - to the point that the car would occasionally warn him to refresh the gas in the tank - since he was doing almost all of his driving in EV-mode.



  • The advantage of having every DLSS feature (except for frame generation) in a low-end card like this one can’t be understated. You need bit of extra frame rate and image quality you can get with a card like this one. DLSS is both the most widely supported and best upscaling method - and even if you don’t like it for some reason, you can still use FSR or XeSS in games that support it instead.

    Just make sure to get the 8 GB instead of the identically-named 6 GB version, because of course a much worse card has the exact same name. Not only is there more memory, it’s also faster (128 bit instead of a 96 bit bus), there are more CUDA cores (2560 instead of 2304) and the card runs at a much higher clock speed (1.78 GHz vs. 1.47). It needs a separate power connector, unlike the cut-down variant, but it’s still more power-efficient than OP’s current card.


  • I remember trying the single player campaign when it came out in 2012. To say that it wasn’t good would have been an understatement. Everything about it was abysmal: Visuals, sound design, controls, level design, AI, weapon feel, etc. It was also ridiculously buggy. I’m talking 1, maybe 2/10 at best. This surprised me, given the fanfare surrounding the project back then and the high hopes I had. I also quite like flawed, quirky Indie and AA titles, but this project wasn’t it back then, despite being free.

    I hope the final release is vastly improved, but honestly, the trailer reminds me too much of what it was like 14 years ago.

    It also reminds me of the recently released Timesplitters fan game, which is even worse, one of the most incompetently designed and programmed games I’ve ever had the displeasure of experiencing. I’m not exaggerating.

    Sorry for the outdated impressions and negativity. I really do hope Renegade X has come a long way.