All (action)games I know of don’t have real and proper surface collision detection, except some physics games. Just an example: If my Char hits something or someone the weapon goes straight through without any physical reaction, it just counts the damage I’ve done. Are there any games out there, in which physics are calculated correctly and taken into visual account?!

  • simple@lemm.ee
    link
    fedilink
    English
    arrow-up
    18
    ·
    19 days ago

    You might like Overgrowth, it has a very physics-driven combat system.

    The reason games don’t do combat with physics is because they tend to be insanely janky and inconsistent. You wouldn’t want to swing your sword and have it get caught in something then die.

    • lemba@discuss.tchncs.deOP
      link
      fedilink
      English
      arrow-up
      3
      ·
      19 days ago

      Overgrowth looks… too goofy, I guess. But it seems like no dev caught the sweet spot between accuracy and fun?

      • Zahille7@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        19 days ago

        There’s Half Sword, which has a demo and playtest on steam. It’s all physics-based medieval combat. Your guy moves kinda like QWOP, and your arms can be controlled individually. You swing your arms with the mouse while holding a click, as it’ll lock onto the nearest enemy when you do, and kinda like in Zomboid you want to hit them with the tip of your weapon using the most momentum possible in the swing.