• finderscult@lemmy.ml
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    20 days ago

    Incorrect, steam allows for lower prices and give aways if steam keys you request… As long as it’s not the base price. That’s how humble bundle works. That’s how every dev give away works.

    The “devs” in this case want to sell access to the steam version of their game for lower than the steam price, on a permanent basis. Which is against steams rules, because steam provides a service that needs to be paid for, one that is worth far more than the 30% cut.

    • Cataphract@lemmy.ml
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      20 days ago

      I find your 30% cut being less than adequate a very opinionated response. Steam gets to double dip repeatedly with anything that gets sold on their platform. Got a steam key? Now be prepared to always open their app which is defaulted to land on the store page and give you multiple pop ups when logging in. We also harvest your data for “advertising purposes” and you will need to constantly keep our client running if you wish to enjoy your game.

      Imagine you had to go into the IOS or google play store every time you wanted to open an app and it started with suggestions for other apps you could use instead. If you wanted to use your app account on another device, even a pc, you need to download the playstore and link your mobile account to it just to then login to the app. Everyone would be shitting bricks.

      • finderscult@lemmy.ml
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        19 days ago

        A) they don’t double dip on the marketplace, developers (or publishers) get the steam tax on all items sold there.

        B) maybe, but they provide unlimited nonrate capped downloads for eternity for your game, including free unlimited downloads and uploads of workshop items. Bandwidth isn’t cheap at scale, you could spend >50% of your income as a small dev on distribution, or for 30% you get everything steam provides for eternity for all your players.

        • Cataphract@lemmy.ml
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          16 days ago

          I meant double dip as in they get to advertise and force you into perpetually using their software on any device you own that you wish to play your “subscription based” games on (you don’t own the games through steam).

          Are we really celebrating Steam taking away distribution? That was a whole industry that’s been completely destroyed by companies like Amazon and now Steam.

          So imagine you sold in-game currency for 100 EUR. The distribution costs consist of Value Added Tax, which stands at about 20% in Europe and payment processing fee, which could be around 2-4% depending on the payment method. After all the deductions, the developer keeps about 76-78 EUR.However, if the game is sold on Steam or the likes of Google Play, the developer must pay the store a 15-30% commission in addition to the Value Added Tax.

          Yes, marketplaces do calculate and pay VAT for the game developers/publishers. They also add their own commission of 15-30% on top, which leaves the developer with about 50% of the revenue generated on the platform.

          (link)

          If you just want all of your stuff under one umbrella, well that’s your prerogative but you’ve been misinformed on what steam does or how horrible it is for a company to become a monopoly in a sector of the economy.

          you get everything steam provides for eternity for all your players.

          statements like these are just scary. It’s like everyone has just completely forgotten how companies run in the modern age. Thinking any company has an “eternal” footprint and will always uphold their highest standards just aren’t paying attention to anything.