• ILikeBoobies@lemmy.ca
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    7 months ago

    On release it was poorly optimized

    Even high end hardware had struggles, the worst part of 3d games is the cache though. That’s why some games put up a loading screen for it then load every asset behind that loading screen

    A godot dev even recorded (inputs) a full playthrough of his then played it behind a loading screen at 10x speed