The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?
The other thread about favorite mechanics is great, so let’s also do the opposite: what are some of your most hated mechanics?
What games are you specifically thinking of here? The comment brings to mind the Brothers In Arms series, which was built entirely around controlling your troops and it was great.
I’m wondering if the problem is more of an issue with controlling NPCs being kind of half baked into an existing game than the concept itself.