• 0 Posts
  • 320 Comments
Joined 3 years ago
cake
Cake day: January 17th, 2022

help-circle
  • Interesting question. I live in Belgium and… well first of all I don’t care for Christmas. I do like to celebrate with family and friends but the religious celebration itself, no. Second I never actually considered it. I do love snow and ice. I recently took on ice skating and… even though I also love the Summer where I can roller blade and skate, knowing that something else is coming is a genuine joy.

    So… I can’t speak for others but I absolutely love the Winter, from hot chocolate to waffle outside to ice skating, hikes in the snow then relaxing by the file place, there is just so much to look for during that season that … never dreamt of “a green Christmas”.

    Edit: I actually had one last year, going to Madeiras, Portuguese island West of Morocco, North of Africa, and… that was fine too. Honestly truth is I don’t really care where and how as long as we share a good time.




  • Interesting question which to be honest I can’t really answer myself… but I’d basically inquire by taking the flip-side of https://www.protondb.com/

    Namely gamers like me usually check ProtonDB to see what they can play. Here it would be interesting, and I’m 99.99% sure Valve does that already, to check which games do not work and what’s the commonality behind them. It means one can then identify the gaps and try to address them.

    Still, to venture an ELI5 answer : games are usually build for Windows. Games are using “bricks” like Lego to avoid re-inventing the wheel. Instead of having a health bar, a game developer might use a “health bar” brick. When you have a collection of such useful bricks, you typically call that a library. That library then makes the work of a game developer much easier but not all libraries are made equal. Some popular libraries target only Windows and thus the bricks make assumptions on how the software running the computer, the operating system, works. So… what Valve does is trying to make new bricks to stack on so that game developers don’t even have to use libraries they are not familiar with. They “just” use their typical bricks, Valve “injects” in between their new compatibility bricks and voila, unbeknown to the game developer, their Windows game works on Linux!







  • Because people ask for an IDE, rather than an editor, I will say :

    Vim + terminal(s) + containerization (e.g. Docker CLI, Python venv) + live reloading (e.g. nodemon or inotify or in the browser using e.g. server side events) + repository management (e.g. git in CLI to juggle between branches, push/pull local/remotely)

    IMHO this is very VERY light (0 wait even on a RPi Zero) and yet very flexible.

    Also most of that can be “saved” via e.g screen the CLI tool, allowing to have named windows in a terminal and a lot more than to e.g. screen -raAD, locally or remotely.