Serfdom under Gabe Newell simulator
I’ve had a similar experience with other games in the genre. A few interest me, but not all of them. I’m overall pretty tired of seeing them on Steam.
And cozy dogs who program underwater
Grapple Dog
Each section of the binary number represents a different component needed to construct the number 300. It uses clever math to be able to represent decimals. It’s like asking you whether a number is positive or negative, then the position of the decimal point, then what the digits are.
Specifically…
The first 0 means the number is positive. The number formed by the next eight bits (the exponent) and the number from the remaining bits (the mantissa) multiply to get 300.
The exponent bits choose the value of N in the formula 2N-127 . For the mantissa, we start with the number 1, then each “1” bit starting from the left adds to it 0.5, then 0.25, and so on. Specifically, we have 28×1.171875.
Join the 100% club!
Steam didn’t even show me that stat. 100% club 😎
The other guys on the train were actually dogs wearing human suits
Tucked tail. Excellent form.
His pandemic project in 2021 was making 139 games!
I wishlisted PVKK from seeing its earlier trailer. I’m also aware that Buckshot Roulette is well-received but haven’t played it myself.
rRootage
Legendary bullet hell from 2003. Thank you Kenta Cho
With hindsight, I view this generation of the Pokémon series as an awkward transition to 3D. It’s pretty apparent in the graphics and UI that Diamond/Pearl/Platinum are essentially upgraded GBA games. 3D effects occur only sparingly, and I remember the backpack UI bizarrely having an iPod-style scroll wheel on the touchscreen.
The following generation got more adventurous with the 3D and started using the DS touchscreen more effectively. The “sprite puppet” effect in Black/White looked janky as heck but I honestly loved it anyway. The character sprites in Cassette Beasts worked similarly, which I guess is another reason I liked that game.
Also, man, the pacing of battle animations and UI is so slow in this generation.
Path of Exile has you clearing out the entire pantheon. Then the main campaign is over and you begin the post-game part, which is what actually matters.
We are always allowed to admire oddly hi-fi graphics. I love shaking the vodka bottles in Half-Life Alyx. The liquid inside waves and bubbles and if you hold it up to a light source, the light glows through!
My build for Settlers league was the most fun map blaster I’ve ever made. I made a melee witch (occultist) with Viper Strike that could one-shot entire packs and some map bosses! Just running up to a pack and slapping it and running off.
It was absolute garbage at bossing, though. The survivability was softcore/10.
I played the demo during Next Fest. I found it fun. It reminds me of games like (1) Keep Talking and (2) Papers Please.
My friend kept pestering me to try the game in 2009. The first thing I did in Alpha was die in overworld lava.
Petition to name A Short Hike the best open world game.
Bastion 👍
If you liked Pseudoregalia, why not try the other N64-style 3D platformer released in 2023 with a goat protagonist trapped in a dream, Corn Kidz 64? Yes, this is a particularly specific coincidence. It features great humour, extremely cartoony animation, and polished movement. It’s very much quality over quantity.
The obvious cameo happens if you get to the right place.
I also “completed” Dead Cells and went “yeah, that’s enough.”
Anyway, my games.
Completed games
Games that aren’t reasonably completeable