Which is funny, because computer games didn’t have any kind of story at the beginning (look at pong, tetris, qbert, asteroids etc.)
What would be a better alternative in your opinion?
Firefly has integration for gocardless/nordigen which is quite usable in europe
Well it is a game/story from Sam lake, for me that means good. I hope he has a few more games in him.
Interesting! I actually didn’t know this clip. I thought you referenced a rakugo story that involves this name. But other media has seen that rakugo story as well as I can see.
Geez, your name is so long. Now he’s gone.
Oh, hello! Can Jugemu Jugemu Go-Kō-no-Surikire Kaijari-suigyo no Suigyō-matsu Unrai-matsu Fūrai-matsu Kū-Neru Tokoro ni Sumu Tokoro Yaburakōji no Burakōji Paipo Paipo Paipo no Shūringan Shūringan no Gūrindai Gūrindai no Ponpokopii no Ponpokonaa no Chōkyūmei no Chōsuke come out to play?
Just have a look at the dev diaries. For me personally its the overhaul of pretty much all simulation engines (traffic, weather, water, wind, people etc.) and that they solved (apparently) the single thread problem of their traffic simulation. For me CS1 was bottlenecked when the cities became to big and the traffic could only be simulated on one core. There is a limit to that. But my cpu was otherwise idle. I have hope that this is now solved. Plus there is apparently no agent limit anymore. So a town of 500000 could in theory simulate all people individually, CS1 couldn’t.
I really like wekan for this. It’s straightforward. Gets updates. And is flexible in terms of adding new fields to cards etc.
Have a look at umami https://github.com/umami-software/umami
I’m honest, I don’t understand that analogy.
Ah, maybe. My vocabulary for kitchen furniture is a bit unclear sometimes what equates to what.
Schrank would be a box with doors and several levels of storage inside.
Du hast doch nicht alle Tassen im Schrank - German, you don’t have all your cups in the drawer.
Telling someone he is stupid via comparison to cups. Why? Who knows.
https://en.m.wikipedia.org/wiki/Creation_Engine
The Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine.
Gamebryo was called netimmerse until 2003. Creation is a modified gamebryo. So Creation 2 will also be based on it. So yes they use kinda the same engine since morrowind. Beteshda will not change away from it because gamebryo is a large reason why the modding community is as strong as it is for skyrim etc. And the modding community sells a lot of copies!
Excuse me? Whimsical? I did enjoy being a disco infused communism cop with a brain the size of earth that may have been addicted to every substance.