I spent ages playing it, and still remember building my stages and characters (for context: there is a built-in level editor, and you can draw your own playable characters, pixel by pixel, frame by frame), I don’t think I’ll ever forget such a unique game…
Ironically, stowman is a bash script whose only purpose is to wrap git and stow so that you only need a couple of very simple commands in order to manage dotfiles, the automation (i.e. the synchronization task) doesn’t seem to be a part of stowman.