I know it’s a shitpost, but i hate that people interpret carcinisation as a crab being the ultimate piece of evolution.
When learning evolution like algorithms in computer science, one of the first things you learn is strategies to not get stuck in locally optimal solutions (solutions that seem the best when you look at other nearby solutions, but are worse than other solutions if you allow your algorithm to look further away).
Crabs seem like that, it’s just an easy defensive evolution that then stagnates in a form that kind of works. Seeing how many crabs we eat, and how few crabs eat us, it’s obvious that crabs aren’t the actual pinnacle of evolution, just some locally optimal solution that evolution tends to get stuck in :p.
That’s why he said roguelite. Semipermanency (being able to unlock upgrades for future runs) is what separates the roguelite from a roguelike. In a roguelike, every run you start from 0, in a roguelite you unlock things that make differences in future runs (in the case of balatro: different decks, new jokers, …)