That’s why live services games needs to incorporate micro transactions. The studio needs to have a constant revenue stream to maintain the development and the infrastructure cost.
That’s why live services game needs to end
That’s why live services games needs to incorporate micro transactions. The studio needs to have a constant revenue stream to maintain the development and the infrastructure cost.
That’s why live services game needs to end
I have a quest 2, tried with both standard lenses and prescription.
I’ve played with both basically, because the jump mode is a bit confusing sometimes, and it doesn’t work if you want to walk backwards. The VR game i played the most (after beat saber) is Elite Dangerous, because sitting in the spaceship actually makes things better, even when dogfighting
That’s why I basically dropped VR, and even when playing, I only played beat saber. Alyx was a very bad experience for me (mind blowing game, but not if I’m sick after 15 mins) and with that, every other game with movements (no mans sky ship is very bad)
I still have to play Starfield, but the most boring aspect for me of NMS was the writing. I’ve found it incredibly bad, so i guess starfield is better in that regard
I always try to come back every couple of patches, but i can’t get past how shallow it is. Yes, bazillions of planets, but somehow everything feels the same.
It may be beneficial on some devices that requires low latency (like streaming to a VR device or remote gaming). I can see the difference in latency from wifi5 to wifi6 when remote gaming.
Your assumption that “using reflection means the code is wrong” seems a bit extreme, at least in .Net. Every time you interact with types, you use reflection. Xml and Json serialization/deserialization uses reflection, and also Entity Framework. If you use mocking in test you are using reflection.
We have an excel export functionality on our sites that uses reflection because we can write 1 function and export any types we want, thanks to reflection.