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Joined 1 year ago
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Cake day: December 4th, 2023

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  • There are definitely a lot of little things in gimp that make it hard. The lack of a shapetool is one(yes yes it’s not a drawing app but a basic edition helps) and other things like adding text with a black outline or shadow. After literally decades they finally added in a way to make it easier to image macro text in. The old way involved several submenus and I know I couldnt figure it out on my own without a guide.

    I know sometimes people come into an opensource ecosystem and complain that everything is worse because they arent used to it, but at the same time there are a lot of open source programs that are very rough around the edges and the developer cant see it because they know the program inside and out so of course it’s intuitive that this feature is burried in here and this feature way in there.




  • I feel like the haters over exaggerate. Like they say that raytracing will never happen and shouldnt. Technology will eventually improve and methods get better. Saying never and getting upset that there is an option to toggle in a game that pushes graphics is wrong. Its silly to think otherwise.

    That said I think a lot of the hesitancy and fear comes from the worry that we will be moving forwards too quickly. As it stands the hardware that isnt just adequate with upscaling but good at ray tracing is like $1000-$2000. AMD cards are at a handicap as well. I think the fear is that the industry dives in too fast and abandons the old lighting techniques leaving people with lower end hardware behind or with a low setting that looks way worse than the older methods of lighting.

    I think the fear is unfounded though since consoles will always be the primary target and A) They use amd or nvidia’s mobile chip and B) they have to have a competitive price. As a result it will be a long while before we go all in on ray tracing.