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Joined 3 years ago
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Cake day: December 4th, 2023

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  • Calaries in and calories out can be a useful tool, but it isn’t a silver bullet. I also think that it’s important for people to remember when setting a caloric goal that they need to be realistic in the amount of weight that they’re going to lose per month.

    It’s also important to remember that what a healthy weight and size is is bigger than what the media often portrays it to be. Both the social and television. When all he needs to look at all those tabloid pictures of celebrity women sitting down in swimsuits while they’re going, “Whoa! Look how fat this person is now!Are they gregnant?” . The reality is that individual may still be relatively skinny. It’s just the pose therein. The angle that the camera is taking it and the lighting are just revealing A normal human body With organs.

    Obviously there does come a point where someone is a little too big. This is true. But that line is more variable health-wise than a lot of people think.


  • I heard a theory one time that this is the reason why so many Americans consider foods like Taco Bell or just Mexican food in general to be immediate causes of diarrhea.

    These people’s diets are so starved of any sort of fiber that just the small amount of bean in the burritos they eat at in these restaurants and lettuce in their tacos is enough to cause their entire digestive system to just panic and evacuate.









  • There are definitely a lot of little things in gimp that make it hard. The lack of a shapetool is one(yes yes it’s not a drawing app but a basic edition helps) and other things like adding text with a black outline or shadow. After literally decades they finally added in a way to make it easier to image macro text in. The old way involved several submenus and I know I couldnt figure it out on my own without a guide.

    I know sometimes people come into an opensource ecosystem and complain that everything is worse because they arent used to it, but at the same time there are a lot of open source programs that are very rough around the edges and the developer cant see it because they know the program inside and out so of course it’s intuitive that this feature is burried in here and this feature way in there.




  • I feel like the haters over exaggerate. Like they say that raytracing will never happen and shouldnt. Technology will eventually improve and methods get better. Saying never and getting upset that there is an option to toggle in a game that pushes graphics is wrong. Its silly to think otherwise.

    That said I think a lot of the hesitancy and fear comes from the worry that we will be moving forwards too quickly. As it stands the hardware that isnt just adequate with upscaling but good at ray tracing is like $1000-$2000. AMD cards are at a handicap as well. I think the fear is that the industry dives in too fast and abandons the old lighting techniques leaving people with lower end hardware behind or with a low setting that looks way worse than the older methods of lighting.

    I think the fear is unfounded though since consoles will always be the primary target and A) They use amd or nvidia’s mobile chip and B) they have to have a competitive price. As a result it will be a long while before we go all in on ray tracing.