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Cake day: May 17th, 2026

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  • "That’s a really good question. I think the honest answer is: most Chinese players just don’t think of Steam forums as the primary way to communicate with developers.

    There are a few reasons:

    First, Steam is not fully accessible in China without a third-party tool (often called a ‘game accelerator’ or VPN). So the forums — and sometimes even the store page — aren’t something everyone casually browses. It’s not impossible, but it adds a layer of friction.

    Second, and I think this is the bigger one: we’re just not used to forum-style communication anymore. For younger Chinese players, the internet culture shifted from forums to apps like WeChat, QQ, or Bilibili a long time ago. Replying in a forum thread, or sending an email, feels like a much more ‘formal’ and slower way to communicate. Leaving a review, on the other hand, is quick, familiar, and doesn’t require switching context.

    Third, many Chinese players actually do use reviews as a way to say ‘please add Chinese’ — not out of anger, but because they’ve seen it work before. Developers often respond to review trends faster than forum threads, especially when a game gets sudden attention from a Chinese streamer or YouTuber. That visibility creates pressure, and the developer decides whether the Chinese market is worth investing in. And honestly? Most players understand if the answer is ‘no’ — they’re not demanding, they’re just signaling.

    So yes, forums exist. But for most players, a review is just the path of least resistance. Not the most logical path — just the most familiar one."


  • "That’s a really fair question, and I appreciate you asking it in good faith. Let me explain the context that’s probably missing.

    First: Why buy a game with no Chinese support?

    For many Chinese players, buying a game without Chinese isn’t a mistake — it’s a bet. We buy it hoping the developer might add it later, because it’s happened many times before. Games like Dying Light, The Witcher 3, and Dark Souls all added Chinese post-launch after community feedback. So when Chinese players see a game that looks good but has no Chinese, they buy it — not to leave a negative review, but to signal: ‘We’re here, we’re paying customers, and we’d love to play your game properly.’

    The negative review isn’t the goal. It’s a message.

    Second: Why leave a negative review instead of just not buying?

    That’s where Chinese platforms work a little differently. On Steam in China, the review system isn’t just for other players — it’s also one of the few direct ways to communicate with developers. A negative review with ‘Please add Chinese’ is often seen as a polite request, not a punishment. Developers regularly respond to these reviews and add languages based on demand. So to Chinese players, it feels like a normal way to get attention — not ‘entitlement,’ but ‘this is how the system works here.’

    I completely understand why that looks weird from the outside. But for us, it’s not about being angry — it’s about being visible in a market we spent 20 years being invisible in.

    And just to be clear: Most Chinese players don’t buy games specifically to leave negative reviews. That would be expensive and pointless. We buy them because we want to play them — and we hope the review will help make them playable.

    Hope that helps explain the logic behind it. Thanks for the thoughtful question!"

















  • frenchfrynoob@lemmy.worldOPtoGames@lemmy.worldOld Nokia, lost mobile games
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    1 month ago

    "MRP (.mrp) – Here’s a weird one. MRP was a third-party app platform from a Chinese company called ‘Maopao Community’ (literally ‘Bubbling Community’). It was designed to run on the cheap, unofficial ‘clone’ phones (MediaTek chips) that flooded the Chinese market in the late 2000s. Today, you can run an MRP emulator on Symbian too. The games are mostly rough clones and strange RPGs you’ve never heard of, but it’s a fascinating glimpse into a parallel mobile ecosystem that developed completely outside the West. A true deep-cut curiosity







  • If you want to play on Xbox and get as close to the original Xbox experience as possible, I highly recommend the GameSir G7 Pro. Its current retail price in China is 444 RMB, and it comes with a charging dock (so no need to worry about battery life) and a 2.4G receiver. In my opinion, this is much better than the Xbox controller’s AA battery design. Of course, the price can drop during sales—many people have gotten it for under 400 RMB.

    I don’t recommend other controllers, because the Beitong Kunpeng has a larger mold and doesn’t support Xbox gameplay, and its product doesn’t compete as well as GameSir in overseas markets.

    Another option is the 8BitDo X-Pro, but in my opinion, it’s only for people with smaller hands or those who like a retro look. Its value for money isn’t as good as the GameSir G7 Pro, especially since their prices are similar.