I said fresh, not Todd Howard’s prototype
I said fresh, not Todd Howard’s prototype
More worrying is that he mentions how long you can support a game, so I guess we’re just gonna say that 12+ years between games is normal.
I just started reading the pathfinder 2e core book. It’s really interesting compared against 5e. I’d like to convince my group to give it a try, but I’m running Deathwatch right now, then there’s 2 or 3 other campaigns lined up before the DM hat will get back around to me, so it might be a minute before I get around to actually playing it.
I had a chance to play a CoC one shot recently, it was really good!
Jeez, when you play a board game you really decided it’s an all day event. Both Arkham Horror and Twilight Imperium take forever every time I’ve played them
Ooh, we picked up the digital version of Scythe because it was a few dollars during a Steam sale, we’ve only played one game so far, but it almost immediately jumped onto our list of games we’re planning on buying.
We’ve got 20 or so devs and some infrequent contributors commiting to a pair of mono-repos, with some extra steps between them.
Our process looks like this:
All the code reviews are asynchronous, we’re a distributed team so we don’t like sit down in a room to talk about it, just comments on the PR.
Sometimes however you find a fix so small, you just commit and push to master. I’m not really in favor of that, but it happens.
My partner and I love playing Wingspan. A game about bird may not sound great but it’s full of strategy without being too hard to pick up. It’s competitive, but just total points at the end, you can’t screw each other up during play.
“Added backoffs and logging for rate limiting”