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Joined 2 years ago
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Cake day: June 14th, 2023

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  • In your hyperbolic, unrealistic scenario, are the ultra-wealthy going to be permanently renting?

    They’re doing it for the short amount of time it’s going to take for them to buy another mansion - they’re in the rental market because of a disaster. Once they’ve recuperated, they’re gone.

    But let’s say your exaggeration comes true. Do you think landlords would be able to continue renting for 5x the amount once their ultra-wealthy market dries up?

    You seem to think I’m a proponent for the price gouging practice, so I’ll reiterate: I’m not arguing that the problem should be ignored, and something needs to be done about it.

    I simply have no sympathy for those looking to rent where a 20% increase equates to $3000 a month.


  • You are arguing about the difference between price gouging of a Toyota Corolla vs a McClaren GTS - necessity vs luxury.

    The price gouging has been happening legally for years and nothing has changed or been done to fix it. The high-end clients in the article clearly own property if they’re willing to spend that much on rent.

    I have no sympathy for that specific example because it’s reported like this is some novel, new experience, as opposed to it being a systemic issue that’s plagued everyone else. My sympathy goes to the others mentioned in the article who clearly aren’t in the market for luxury-class rentals.

    Don’t want to be priced gouged? Don’t rent those luxury houses from the parasites. Lower your expectations and you might find something else more reasonable.

    But sympathy, or lack thereof, isn’t a requirement for the practice to be illegal and action to be taken, and I never said something shouldn’t be done about it.


  • I don’t disagree with you at all.

    My comment assumed that they’re making enough to own passive income properties that they rent to people who don’t own properties, which is not uncommon amongst those making enough to afford that kind of rent.

    Renting doesn’t make you part of the proletariat if you own private property that gives you money without working.

    However, it’s definitely presumptuous of me to make such assumptions about who they are and what they own, as much as it is of you to assume that they are part of the labor force and aren’t just wealthy investment bankers, so I won’t belabor the point.


  • Class consciousness? Last I checked, a 3-4 bedroom rental house in the LA area has plenty of options in the $4k to $8k range.

    Here’s a few examples for you.

    Zillow doesn’t even have a “price minimum” filter option greater than $10k a month.

    The article specifically states some rental properties were increased, and the only example they gave was a property in a range that literally 99% of the population can’t afford. Is the 1% now suddenly in the same class that I need to be conscious about?


  • 15 to 20 percent increases overnight

    the listing agent raised the monthly cost by $3,000

    That’s $15,000 a month, $180,000 a year before the price increase. Maybe try hunting for normal people rentals and others would have an ounce of care or sympathy for you.

    I’d also wager that most of these people have properties themselves that they use to gouge money from others for “passive income”. Well, they can passively suck it.




  • You’re completely missing the point I’m making - it’s nothing to do with how matchmaking works or how to get self-hosted servers to work.

    Your quote about “every game before the mid 2000s” is just reinforcing what I’m trying to tell you: no modern PvP game can get away with it anymore.

    The current average player who’s played any modern PvP game in recent memory expects to be able to click a PLAY button that puts them into a match. That is your default user experience expectation.

    If you require players to have to dig through a server list like people had to during the pre-mid-2000s, you lose players FAST.

    You dilute your player base by allowing people to play in self-hosted servers because your default user experience of clicking PLAY and getting into a game gets worse (less players means less diversity of player skill and longer queue times).

    For a game and studio that has no existing reputation and players who will jump on their stuff, you don’t have the luxury of splitting your already potentially small player base.

    Modern PvP games that allow you to have custom games are all well-established and already have a healthy player base.





  • hirogdev@lemmy.worldtoGames@lemmy.worldDeceive Inc. Developer Sweet Bandits Shuts Down
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    4 months ago

    While this sounds like a good idea, in the modern landscape of PvP games, it would never work.

    Current player expectations for PvP games are now “click play, get into game”. Every layer of friction filters out players who don’t want to go through the hassle of being able to just play the game they bought.

    It seems easy for you because you played multiplayer games in the 90s, but anyone born after that era will have to learn to filter through a megalist of servers with names like “BoB’s L33t S3rv3r”.

    But let’s play devil’s advocate and say the devs could still add the self-hosted servers to their game in a couple different ways.

    If devs added it to accompany the default matchmaking, there’s now the problem of their player base being siphoned away from the main matchmaking pool, which further destroys the default player experience.

    If devs added self-hosted servers as a way to supplement their own matchmaking servers (e.g. officially hosted servers + player hosted servers), the player experience can now wildly vary depending on which server you connect to, especially since devs can’t guarantee the same experience on random Joe’s home ISP connection and server hardware.

    There’s no winning for the devs. While your sentiment is valid, the practicality of doing it is not feasible anymore.

    The sunsetting idea is good though and I wished that happened more too.






  • hirogdev@lemmy.worldtoMicroblog Memes@lemmy.worldFuck Musk, Fuck "X"
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    5 months ago

    You’re giving Musk too much credit here.

    He bought Twitter because a) he’s addicted to it, and b) he rushed into a buying agreement he didn’t get his lawyers to vet properly (probably due to his massively inflated “I understand more than anyone else” ego).

    He wanted to back out of it, but faced a lawsuit that he was almost certainly going to lose, so had no choice but to go through with the sale. The lawsuit happened because the shareholders at the time realized the company was worth nowhere close to the inflated $44 billion he offered for it, so they weren’t going to back down either.

    Everything else that happened after the sale is a result of a man-child feeding his addiction and recuperate from the dumb deal he was legally forced to uphold.




  • Game devs are apathetic to ray tracing.

    Traditional rasterization will never go away in our lifetime because ray tracing hardware will never advance broadly enough to replace it.

    Ray tracing also doesn’t replace the work needed to achieve the desired atmosphere through lighting and fixing performance related issues - which is most of the work.

    The games that do support it right now are primarily using it as a marketing tool, and developers are often paid by Nvidia or AMD to spend the time and resources to implement it.

    The most broadly successful games are ones that run on the widest variety of hardware to gain the largest reachable audience. Given that Nvidia is pretty much the only competent ray tracing solution for hardware, that market is extremely small compared to the industry at large.

    The technology in its current state is not an exciting prospect because it simply means devs have to spend more time implementing it on top of everything else that already needs to be done - purely because the publisher/studio took Nvidia’s money so they could slap the RTX label on the game.