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Cake day: July 5th, 2023

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  • As was already stated, they’d been theorized for a long time, the first one discovered was very much specifically looked for, not stumbled upon.

    As far as destroying everything it ingests, and why it’s not a funnel, that’s all to do with gravity.

    Gravity is by far the weakest force, but in a black hole, it simply wins.

    The density of matter is so great, all the other forces are for lack of a better term, over powered. The forces that hold atoms together to form molecules, the forces that hold particles together to form atoms, particles that make up light, all fail to the might of gravity, all get pulled into what is called a singularity.

    What is a singularity? Well, no one knows. It’s what is at the heart of a black hole, it’s whatever is left when everything is smashed into a point that not even light can escape. There is very complex math describing singularities, which I don’t pretend to understand, but in all practical sense, we don’t know what it’s like in there because we have no way of reproducing those conditions or look inside one.

    The point of no return in this gravity well is called the event horizon, and it’s just about the only meaningful way to judge the size of a black hole. That and its mass.

    It is theorized that energy/mass can radiate from a black hole, when spontaneous particle pairs form along the events horizon in a energy into matter solution to E=MC2, where one has enough momentum to escape, and it’s pair does not. Under lab conditions these virtual and opposite particle pairs usually just destroy each other and return to being energy.

    Not sure where the debate is at now, but the information loss caused by the destruction of this matter over here, and the formation of new unrelated matter over there, was a big deal in physics.

    A back hole was the answer to the question, what happens when stuff gets so packed together gravity just wins? Discovering one in nature proves that that can actually happen.

    It’s also the spot where much of known physics and math just breaks down. We study them, but they really are a true mystery to science.

    As to why it’s not a funnel, well, in theory it sort of can be.

    If the black hole is large enough, the tidal gravity forces increase gradually enough that a person could survive crossing the event horizon, though it would be a one way trip.

    The time dilation caused by the high gravity means that time would slow down, functionally stop, from point of view of an outside observer watching this jump.

    From the point of view of the spacewalker looking outward, time would speed up, and in principle they could watch the entire rest of the history of the universe play out.

    Unfortunately, from their point of view in relation to falling into a black hole, time would just go on ticking, until the tidal forces grew strong enough to turn them into spaghetti.






  • Of course not, and Henry Ford for some reason doesn’t run Ford anymore. It’s still the company that invented the assembly line, and id software created the FPS.

    There is institutional knowledge that makes id software unique, and MS is making a big mistake firing so many.

    I watched a few videos about this situation last night and have a better idea what’s going on.

    The shift in focus to the core IPs, which at this point appear to be Elder Scrolls, Fallout, and Wolfenstein, could be a great idea, if it means we get one of them every 18 months or so, as vs the decades between main releases the current model is heading towards.

    What I really hope is that all this talent being released into the wild gather together to form some new developers.





  • I live by two simple statements, “No one can make me” and “No one can stop me”. I adopted this some time in my early forties.

    This applies mostly to social events and activities.

    Want to jump on my motorcycle and head off for a weekend? No one can stop me.

    Don’t want to attend a wedding or birthday party? No one can make me.

    My time is mine, and I’m free to choose that which I do and don’t want to engage in.

    Aside from that, as others have said, you really do stop giving a fuck what other people think of you.

    This leads, at least in my case, to a smaller, but far higher quality social circle.




  • I’m always split between skateboarding and snowboarding. Have 41 years on the skateboard and 35 on the snowboard.

    Being old and broken, I certainly can’t ride like I used to, but I’m having as much fun as ever and still push myself to learn new things.

    I hope a much needed knee surgery later this year improves things.

    Still, nothing I enjoy more than a day at the park teaching anyone who will listen.


  • I tried playing at launch, on a PS4. Only time I’ve ever really felt a game was unplayable.

    Year or so later, tried on a PS4 pro, but still wasn’t any good.

    Today after a friend bugging me for like week, I’m giving it another go on a PS5, and this time, it looks and plays the way they promised.

    First game I’ve played that makes use of the trigger feed back, going to have to get used to that.

    Just finished the tutorial, really hoping it lives up to the hype. Do have to say it’s the best looking game I’ve played.



  • For perspective, me at 22. Kicked out of the military, recently divorced, and living on a couch in my parents basement.

    By any measure, I was WAY behind anyone else I knew.

    Now, at 50, I have a job I truly love, a nice apartment with just me and the cat. Have a couple motorcycles, game consoles, and my time is my own.

    I’m not rich, but I make more than I spend in a given month, have enough savings that I’m not living paycheck to paycheck, and an emergency expense won’t ruin me.

    It took a long time to figure out what happiness looked like for me, and to stop judging my life by those around me.

    Sure, my siblings are more “successful”, but I can’t say they seem happier than I am.

    I don’t use any social media aside from Lemmy, I don’t follow anyone, and experience people the old fashioned way, in person or through phone calls.

    Look around your life and see the things you do have. Not to post, just for you to recognize.

    Think about what it is that makes you happy, both day to day, and in say a five year plan. Make a goal, make it achievable, and then do it. Just for you.

    Go see a live show, buy yourself a present, take a short trip to see a place you’ve never been, invest in a new hobby, take up a musical instrument.

    And for fuck sake stay away from AI chats and social media!


  • Weirdfish@lemmy.worldtoGames@lemmy.worldSingle player games
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    17 days ago

    The closest thing to multiplayer I touch now days are Fromsoft invasions.

    I play exclusively on consoles, and enjoy a slower pace to gaming.

    Have a huge backlog of games I haven’t touched, and a few that I just keep coming back to.

    Really gotten into permadeath gaming, which slows things down even more, but makes every decision and hour of gaming truly count.

    Factorio, Cities Skylines, Far Cry 2, Subnautica, the Fromsoft catalogue, Mass Effect, I’ll do a full play through at least once a year.

    Finally playing the Witcher III while listening to the book on audio.

    I get why people enjoy multiplayer games, but it hasn’t been for me for a long time.

    I think the last one I really spent any time on was America’s Army around 2006.


  • From what I’ve read / watched, Rage 8, the engine used for Red Dead Redemption 2, was basically a prototype for doing GTA6, which is on the Rage 9 engine.

    These large open world games want you to think there is a large, city scale sim running, but before RDR2, this was all just smoke and mirrors at best.

    One key thing Rockstar has been working for GTA6 is separating the various simulations from each other, so that local car and player physics, general traffic, pedestrian pathing, etc, are all fully isolated, and in fact will run on different cores of the processor.

    The end result is that you can have large world scale simulations of traffic and pedestrians running all the time, without wasting any graphical or physics processing power on them. That’s why the world of RDR2 feels like it’s happening whether your character is there to experience it or not. Unlike most open world games where you can just tell “I’m the main character and the world is just a local bubble projected around me”.

    Even in GTAV, which is basically the best of the old way, you can still see vehicles spawn in and out of existence. Cops just appear on the map because you have a wanted level, things feel like west world, where the animatronics only start their scripts when you walk in the bar.

    GTA6 is supposed to do away with all of that. Cars, people, animals, the weather, will persist even when you aren’t there to look at them. Events will just be going on in the world. Pedestrians will report your description and car to the police, which will then dispatch local cops to chase you. These various systems able to interact with each other is going to provide far deeper emergent game play across the board.

    Far more than higher poly count / more pixels / bigger map, having these core game systems isolated from each other and able to run continuously, will change what a video game world is and can feel like.

    When you asked if people were really excited about the game, this for me is at the heart of the hype.