Also known as @VeeSilverball

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Joined 2 years ago
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Cake day: June 14th, 2023

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  • Arch is always “latest and greatest” for every package, including the kernel. It lets you tinker, and it’s always up to date. However, a rolling release introduces more ways to break your system - things start conflicting under the hood in ways that you weren’t aware of, configurations that worked don’t any longer, etc.

    This is in contrast to everything built on Debian, which Mint is one example of - Mint adds a bunch of conveniences on top, but the underlying “how it all fits together” is still Debian. What Debian does is to set a target for stable releases and ship a complete set of known-stable packages. This makes it great for set and forget uses, servers that you want to just work and such. And it was very important back in the 90’s when it was hard to get Internet connectivity. But it also means that it stays behind the curve with application software releases, by periods of months to a year+. And the original workaround to that is “just add this other package repository” which, like Arch, can eventually break your system by accident.

    But neither disadvantage is as much of a problem now as it used to be. More of the software is relatively stable, and the stuff you need to have the absolute latest for, you can often find as a flatpak, snap, or appimage - formats that are more self-contained and don’t rely on the dependencies that you have installed, just “download and run.”

    Most popular distros now are Arch or Debian flavored - same system, different veneer. Debian itself has become a better option for desktop in recent years just because of improvements to the installer.

    I’ve been using Solus 4.4 lately, which has its own rolling-release package system. Less software, but the experience is tightly designed for desktop, and doesn’t push me to open terminals to do things like the more classical Unix designs that guide Arch and Debian. The problem both of those face as desktops is that they assume up-front that you may only have a terminal, so the “correct way” of doing everything tends to start and end with the terminal, and the desktop is kind of glued on and works for some things but not others.


  • My principle of “blockchain’s fundamental value” is simply this: A blockchain that secures valuable information is valuable.

    To break that down further:

    • “Valuable information” isn’t data - it’s something that you can interpret, that has meaning and power to affect your actions. So, price speculation taking place on a chain isn’t that valuable in a broad, utilitarian sense, but something like encyclopedic knowledge, historical records, and the like might be. The sense of “this is real” vs “this is Monopoly money” is related to the information quality.
    • “Secures” means that we have some idea of where the information came from, who can access it, and whether it’s been altered or tampered. Most blockchains follow the Bitcoin model and are fully public ledgers, storing everything - and just within that model(leaving aside Monero etc.) there are positive applications, but “automatically secure” is all dependent on what application you’re aiming for.

    You don’t need to include tokens, trading, finance, or the specific method of security, to arrive at this idea of what a blockchain does, but having them involved addresses - though maybe without concretely solving - the question of paying upkeep costs, a problem that has always dogged open, distributed projects in the past. If the whole chain becomes more valuable because one person contributes something to it, then you have a positive feedback loop in which a culture of remixing and tipping is good. It tends to get undercut by “what if I made scam tokens and bribed an exchange to list them”, the maxi- “we will rule the world” cultures of Bitcoin and Ethereum, or the cynical “VC-backed corporate blockchains”, but the public alt chains that are a bit out of the spotlight with longer histories, stuff like Tezos and NEM/Symbol, tend to have a more visible sense of purpose in this direction - they need to make a myth about themselves, and the myth turns into information by chance and persistence.

    What tends to break people’s brains - both the maxis, and people who are rabidly anti-crypto - is that securing on-chain value in this way also isn’t a case of “public” vs “private” goods. It’s more akin to “commons” vs “enclosed” spaces, which is an older notion that hasn’t been felt in our political lives in centuries, because the partnership of nation-states and capital has been so strong as a societal coordinating force - the state says where the capital should go, the people that follow that lead and build out an empire get rewarded. The commons is, in essence, the voice in the back of your mind asking, “Why are you in the rat race? Do you really need an empire?” And this technology is stating that, clearly and patiently: making a common space better is another way to live.

    And so there is a huge amount of spam around “ownership”, but ownership itself isn’t really a factor. That’s just another kind of information that the technology is geared towards storing. The social contract is more along the lines that if you are doing good for a chain and taking few risks, a modest, livable amount of credit is likely to flow to you in time. Everyone making “plays” and getting burned is trying to gamble with it, or to advance empire-building goals in a basically hostile environment that will patch you out of the flow of information.


  • My favorite example of “weird camera” is Journey to the Planets. It’s an Atari 800 game with graphics that are more 2600-esque. It’s mostly side view, but the proportions are abstract, like a child’s drawing: the spaceship is about 1/3rd the size of the player sprite, but then as you lift off it shows zoomed out terrain and the sprite is the same size. The game is based around solving adventure game puzzles with objects that are mostly just glowing rectangles, but your way of interacting with the puzzles involves a lot of shooting. Even though there’s so little detail, every room feels “hand-crafted”.

    I’m pretty sure the game permanently altered my sense of aesthetics.


  • Not dead, just sleeping. It’s a tougher, higher interest-rate market which cuts out a lot of the gambling behavior. I remain invested but my principle has shifted away from the financial and trad-economic terms to this:

    Blockchains are valuable where they secure valuable information. Therefore, if a blockchain adds more valuable information, it becomes more valuable.

    And that’s it. You don’t have to introduce markets and trading to make the point, but it positions those elements in a supporting role, and gets at one of the most pressing issues of today: where should our sources of truth online start? Blockchains can’t solve the problems of false sensation, reasoning or belief, but they fill in certain technical gaps where we currently rely on handing over custody to someone’s database and hoping nothing happens or they’re too big to fail. It’s just a matter of aligning the applications towards the role of public good, and the air is clear for that right now.



  • Drawing gets a lot easier if you approach it as a muscle-memory skill like calisthenics or juggling - if you can write letters neatly, you can also learn to draw shapes you’ve practiced. The early exercises in books like Keys to Drawing (Dodson) or The Natural Way to Draw (Nicolaides) introduce ways to practice those skills, and then the rest is “find subjects you want to draw”, which can be as simple as watching a video, pausing it, and quickly using that for the exercise. Do that for a few minutes a day for a few weeks and drawing skills will magically emerge.

    There are tons of “how to draw tutorials” that don’t explain any of this, speak about it conceptually, and tell you to go draw a thousand cubes, which will make you better at drawing…cubes. (There is some point to that kind of technical skill, but it’s not the thing to invest in if you just want to use images to tell a story)


  • The thing about larger-scale architecture is that you can be correct in any specific sense that it’s more than you need, but when you actually try to make the thing across a development team, you end up there because the code reflects the organization, and having it broken up like that lets you more easily rewrite your previous decisions.

    At the small scale this occurs when you notice that the way in which you have to approach a feature is linguistically different - it needs conversion to a substantially different data structure, or an interface that compiles imperative commands from a definition. The whole idea of the database having a general purpose structure and its own query language emerges from that - it lets you defer the question of exactly how you want to use the data. The more configuration you add, the more of those layers you need. When you start supporting enterprise-grade flexibility it gets out of control and you end up with a configuration language that resembles a general purpose programming environment, but worse.

    Casey Muratori talks about this kind of thing in some depth.

    In the end, the point of the code is to help you “arrive in the future” in some sense - it’s instrumental, the point of automating it is to improve the quality of your result by some metric(e.g. fewer errors). For a lot of computations, that means you should just use a spreadsheet - it aids the data entry task, it automates enough of the detail that you can get things done, but it also gets out of the way instead of turning into a professionalized project.



  • I’ve had some thoughts on, essentially, doing more of what historically worked; a mix of “archival quality materials” and “incentives for enthusiasts”. If we only focus on accumulating data like IA does, it is valuable, but we soak up a lot of spam in the process, and that creates some overwhelming costs.

    The materials aspect generally means pushing for lower fidelity, uncomplicated formats, but this runs up against what I call the “terrarium problem”: to preserve a precious rare flower exactly as is, you can’t just take a picture, you have to package up the entire jungle. Like, we have emulators for old computing platforms, and they work, but someone has to maintain them, and if you wanted to write something new for those platforms, you are most likely dealing with a “rest of the software ecosystem” that is decades out of date. So I believe there’s an element to that of encoding valuable information in such a way that it can be meaningful without requiring the jungle - e.g. viewing text outside of its original presentation. That tracks with humanity’s oldest stories and how they contain some facts that survived generations of retellings.

    The incentives part is tricky. I am crypto and NFT adjacent, and use this identity to participate in that unabashedly. But my view on what it’s good for has shifted from the market framing towards examination of historical art markets, curation and communal memory. Having a story be retold is our primary way of preserving it - and putting information on-chain(like, actually on-chain. The state of the art in this can secure a few megabytes) creates a long-term incentive for the chain to “retell its stories” as a way of justifying its valuation. It’s the same reason as why museums are more than “boring old stuff”.

    When you go to a museum you’re experiencing a combination of incentives: the circumstances that built the collection, the business behind exhibiting it to the public, and the careers of the staff and curators. A blockchain’s data is a huge collection - essentially a museum in the making, with the market element as a social construct that incentivizes preservation. So I believe archival is a thing blockchains could be very good at, given the right framing. If you like something and want it to stay around, that’s a medium that will be happy to take payment to do so.