Hello!

I’m a nonbinary Canadian Blender artist! You can find my work here: Galleries, commissions, prints, and more!

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  • 7 Posts
  • 258 Comments
Joined 2 years ago
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Cake day: June 21st, 2023

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  • I did grocery retail for about 4 years. We had some less-than-great customers but honestly the worst part was dealing with corporate. Upper management and corporate decisions is what truly made daily work much more difficult. The store manager that was there when I was hired was really good and good to her staff, but corporate didn’t like that she ran some expenses for customer and employee benefit so they “relocated” her. The replacement manager was one of those “fixer” types and he so godawful that I walked off the job. Left my badge on my department desk in the office and went home. Because they had been cutting back hours and hires, my entire department folded after I left. My supervisor got reassigned and some of the other part-timers left.









  • A few thoughts as a 3D modeller that has done hired work based off provided AI concepts:

    • The usability of those assets will depend on the kind of game you are making. Are they 2D? 3D? Sprites? etc AI can generate 2D pictures but cannot generate 3D models that are useful in a proper production workflow/pipeline. Every generated 3D model I’ve seen is a dogshit mess.

    • Will you be the only one working with these assets? Sending untouched AI content off to another artist in the pipeline can cause extreme headaches depending on what it is.

    • Things generated with AI have a very inconsistent artistic style. This is fine for rapid prototyping and quick concepts but awful for finished products.

    • AI content is extremely difficult to edit and work with and may not even be editable at all.

    • Legality varies by location, region, and storefront.

    • Your customers will notice and you and your product will be ridiculed for using AI, especially if you use a lot of it.

    Lastly, and this is going to get a bit spicy: If you care about the work you do and take even a tiny amount of pride in your work then please, for the love of the Gods, use assets made by real people. If you do not have the skills or equipment to make them yourself then there are plenty out there that are cheap, reasonably priced, or even free and royalty-free. Using AI content in a public release just screams “I am cheap and couldn’t be bothered to hire actual talent.” and indicates that you do not care about your work.