

The point of getting an MBA isn’t to demonstrate competence, but to spend years immersing yourself in the incestuous networking that the business caste actually cares about.


The point of getting an MBA isn’t to demonstrate competence, but to spend years immersing yourself in the incestuous networking that the business caste actually cares about.


Oh, they absolutely made combat easier in this game. Aside from the easier hidden blade counter window, kill streaks let you instantly kill all the enemies that you can’t normally counter. It’s possible to get over a thousand kills in the flawless virtual training mode simply because the enemies have no opportunity to hit you between your counters and kill streaks. Revelations dials it back by making the janissaries impossible to instantly kill in combat, which ends your kill streaks and forces you to actually fight them.


I’ll freely admit that I’m a terrible pick to ask about the parkour, sorry. Aside from the obvious improvement between AC1 and AC2, I’m intellectually aware that the parkour has been changed multiple times (certainly at least once per engine change), but during actual gameplay the parkour has never really felt different enough for me to notice, and Mirage is no exception. Like, I guess I noticed the more flashy animations in Unity and Syndicate compared to before, and I’m aware that people have complained about it feeling floatier in those games, but that all just goes right over my head.


Honestly, man, I have no idea what’s even going on with the modern day story anymore. Unity and Syndicate were already super light on modern day stuff (something about deep diving the Animus/Helix for… reasons?), and the only one I’ve played since was Mirage, which somehow has even less (William does a voice over at the very start of the game, and that’s it).
Crimson Skies on Xbox was actually Crimson Skies 2. Crimson Skies 1 on PC was a completely different game. Still great if you like less arcade-like flight sims, though.


Speaking of time shenanigans and AC3, that game had the most bonkers example at the very end, where Minerva has a real-time argument with Desmond and Juno despite being a recording. Too bad Ubi kinda just forgot about it afterwards as they tried to pivot the modern day story to “Ancients in the PRESENT DAY oooooo…”, which itself got killed by Unity’s disastrous launch and Syndicate being kinda lackluster.


IIRC, the DLCs were basically “we interrupt this 10 year timeskip between Ezio finally being properly inducted as an Assassin and fist fighting the Pope to bring you an adventure in Forli and the bonfire of the vanities”.


Digital distribution of games was a mistake.
Betrayal! From my own nephew!


I can never pull it off in AC1 because the timing window is so tight, but countering with the hidden blade is an instant kill and looks cool as fuck. I’m really glad that they tweaked the combat for the Ezio games to make all the weapons equally viable, though.
On a related note: the fact that your health bar also measures synchronization means that a 100% sync run involves never getting hit, which further implies that it’s possible that Altair somehow managed to pick fights with every guard in the region using only the hidden blade and win every time without a scratch.


That is some true lostech there, quiaff?


Upvote for Samus. 👍


it’s all about the networking at that level. Doesn’t matter how much of a blithering idiot you are so long as you know a guy who knows a guy to get you in.
Mmm, pizza broth… Actually, would that be considered broth, or would it be too thin?


Seriously. Like, how would the chatbot even know if you did shut it off?


Thanks for taking the hit so the rest of us don’t have to.
My guess is her lips are sticking to each other?


You joke, but Japanese Twitter is full of corpo simps.


shrugs The various Pacific island nations probably don’t have any fuckery going on, even if only because they lack the ability. Or if they do, they’re too small to be obvious about it, which I’ll admit is probably as good as it gets.
That exists already, actually: GridCoin