

Mostly I remember Liberation for being the only AC game I’ve played where the economy bored me to tears. The worst part is I don’t even remember why I found this particular iteration so tedious.


Mostly I remember Liberation for being the only AC game I’ve played where the economy bored me to tears. The worst part is I don’t even remember why I found this particular iteration so tedious.


Heyyy, it’s that ship where you chased Charles Lee!
I’ve always been puzzled by the abilities in King Washington. Like, how does George Washington going mad because of the Apple lead to Connor being able to do… all of that? Is this some whacky Isu shit that Juno didn’t see the need to tell him he could do? Or is the Apple just not even bothering to keep things plausible?


You cannot grasp the true form of Giygas’ attack!


It’s unfortunate that Jack Burton wasn’t able to finish Mitch off like he did with Lo Pan, but at least he was still successful in saving an innocent jade-eyed lady.
Maybe he’s more enamored with the whole “too incompetent to successfully assassinate him” part.


The best example of this mentality is the release of the Hyrule Historia timeline, immediately followed by Aonuma going “sure we’re totes paying attention to the timeline for BOTW, so it’s totes obvious where it should be”, before eventually admitting that they did nothing of the sort.
So, like, are their off hands massaging each other’s balls then?


Thing is, if you fuck up your landing approach that badly, you should just give up and go back into the air to try again.
Hate to break it to you, but…


Assassin’s Creed 3 is where I learned that Ben Franklin was an incredible horndog.
The Hitman collab where he hires 47 to kill Slim Shady was fucking wild.


Those look like emperor penguins, though, which are actually endemic to Antarctica.


It’s not about Americans at all. This is entirely about the rapist-in-chief’s pwecious fee-fees.


The thing that gets me is the disconnect between the combat animations and what’s actually happening as far as the game is concerned. If an attack visibly misses my character, especially because I specifically moved to dodge it, I expect to not take damage, y’know?
For contrast, Witcher 1 uses the same engine, but CDPR tweaked it so that while attacking is still all dice rolls that don’t really sync with your animations, you can interrupt combat at any time with a dodge, and if an attack animation misses a hitbox then no dice get rolled at all.


Saw that hallway and that Quarren and immediately knew, this is KOTOR. The thing about the combat in this game–which was like the one thing I hated about the game–is that it’s actually all dice rolls under the hood, and the animations are completely meaningless. Like, it doesn’t matter if you physically move your character out of the way of a blaster shot, the dice already got rolled before the shot was rendered, so if your save roll failed then you’re still taking damage anyway.


Man, that lightbeam from the door in that 3rd pic just looks really amazing.


What I did in combat was use the rocket/sticky bomb modes and go for splash damage while flying backwards. I had enough damage mods equipped that most enemies died to one or two explosions, and when I ran out of ammo I’d throw debris to buy time until the gun recharged.


Outrageous. Unfair, even.


Man, I’m just so glad that the dummies in this game never come to life to attack you. Sure, you’ve got those golems in the astral plane and Foundation DLC, but for some reason those guys just don’t have the same creep factor.
The kind of training you need to be able to kill someone painlessly with drugs is the same training you get for working in medicine, so the sort of people who actually have that training also tend to self-select to not be willing to participate in executions. Which leaves only people who don’t know how to painlessly kill people with drugs running the show.