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Cake day: December 14th, 2023

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  • “version numbers never change” (which is what stable means in Debian Stable).

    My interpretation of stable isn’t just versions not changing, only that the bugs are known and newer ones aren’t easily introduced, i.e. the state of the system is known. While rolling releases are fantastic for end users and to obtain the latest software, sometimes a particular bug or change will modify a user’s workflow.



  • Steam could build for 64bit

    Steam is doing that, though rather piecemeal. Both their client and runtime are moving towards 64-bit.

    but it won’t help the gigantic amount of games that are 32bit also.

    Doesn’t WINE’s WOW64 implementation solve this? Albeit with a non perfect compatibility.

    because macos bo longer ships with the 32bit libraries needed.

    I have no idea what the MacOS software landscape looks like, but if it uses WINE it might just be its silver bullet? If Steam does move towards 64-bit only, they would want to keep it compatible with Linux, due to their SteamOS ecosystem, and in turn MacOS users could also reap the benefits.













  • It’s not wrong per se, it’s just different. I don’t particularly like Discovery and Picard, but they’re ok. They don’t have the same monster of the week approach as the others, and a lot of the other stuff has already been discussed here; lack of development of the crew and their relationship, the main character is constantly on focus while everyone else in the bridge is in rear view, no breathing room for proper character development, the orcs/klingons, etc.

    I would rather watch Lower Decks, Prodigy or even The Orville. They’re closer to what I like about Star Trek (though The Orville takes a bit to get there).