They largely are. $70 is becoming the new price point for a new game.
They largely are. $70 is becoming the new price point for a new game.
It won’t be toned down, because they’re sharing purchases between PoE1 and PoE2 so people don’t lose their purchases.
All of that MTX people wear will exist on Day 1 of PoE2.
Lately they’ve also been rewarding full armor sets for league challenges too which is nice. There has been 3 full sets in the last 4 leagues.
That would require every player even new ones to make very complex loot filters and understand what loot is valuable and not to automate it.
Every item in PoE that is automatically picked up doesn’t take up inventory space (Metamorph organs, Expedition fragments, Sulphite, Azurite). The concept is that players make an active decision of what they’re picking up and that they’re aware of what they have because they made an active decision to pick it up.
It doesn’t take control of their inventory away from the players.
It also feeds into the dopamine loop, when you get an exciting drop you see it on the ground it doesn’t automatically just get sucked into your inventory.
The DLC in all the games are fairly important depending on the DLC/expansion, and there can be a lot of it. DA2 and DAI both integrate well into the story while DAO was kind of built around the idea of side-story mini-adventures so there’s a lot more of them.
DAO Primary story DLC: Warden’s Keep, Stone Prisoner, Return to Ostagar add side quests to the main game and are solid to play.
DAO Standalone campaigns: Leliana’s Song is a prequel focusing on the Leliana party member (you’ll meet her pretty early in DAO although she is missable), Darkspawn Chronicles is an alternate history and not needed although fun, Golems of Amgarrak is a short post-story adventure that’s not that important, Witch Hunt is a post-game story around Morrigan that’s actually pretty important.
Awakening is a full-length expansion and absolutely worth playing, some of the characters you meet here tie into DA2.
DA2: All DLC integrates with the main story and can be played at any time. Legacy is a very important DLC that directly ties into Dragon Age Inquisition.
DAI: All 3 story DLC are fantastic, Jaws of Hakkon, The Descent and Trespasser.
Jaws and Descent are played during the main story as side quests, and Descent has some major lore implications for the world and raises some serious questions about the past and the potential future. Trespasser is a post-game story that directly leads into DA4: Dreadwolf when it comes out.
Also not sure if Gamepass supports this, but you can import your saves forward. For Dragon Age Inquisition you will need to use Dragon Age Keep to recreate your choices to import them into your world state.
2 definitely shows the issue of EA wanting to push the game out in 1.5 years. Many cut corners and a lack of assets with the repetitive maps.
I think it’s the weakest entry in the Dragon Age series, and a lot of it’s negative reception was because it failed to live up to expectations of DAO.
If Dragon Age 2 wasn’t a Dragon Age game, it wouldn’t have gotten the poor reviews it got. As a standalone game it’s actually not bad.
I always recommend playing it, as it directly leads into the story of Inquisition and it has some great characters in it.
Within this genre I’d add Halls of Torment for $5.
It recently blew up in early access and I’ve really enjoyed it.
If it’s anything like Path of Exile, around 60% of their playerbase uses Steam over their standalone launcher.
It’ll be nice to at least track playtimes and have that data in 1 location.
World of Warcraft. I was on Windows XP with 512mb of RAM and who knows what graphics card but I was lagging so bad when WotLK came out.
With all the people standing at the entrance to Naxx I had to basically aim myself for the portal and lag my way in without being able to see where my character was walking due to the lag.
It depends on how it’s enforced.
Where I live they ended cash bail for any non-felony offense and it’s led to repeat offenders being picked up, released and they’d offend again, where they get picked up and then released again.
It’s a complex issue, many of these people need mental health help, and putting them in jail isn’t the solution, but allowing them to continue to walk free when they’re known re-offenders isn’t helping either.
Might as well open a Roth IRA and start contributing to an index fund like VTI or VOO.
Long term stable growth and tax beneficial. The earlier you start saving for retirement the better, compound growth is very powerful.
I think a lot of gamers just don’t care enough too. I know so many people that buy a game on release, play it for a few hours, and then drop it. Even AAA titles that are actually good.
Steam achievements kinda confirm that as well, there is a fair bit of drop-off on even the most popular games.
And we thought bots and karma farming were bad before.
Survivor games which are very similar to roguelites can also be an option. Vampire Survivors being the big one. Runs are up to 30 minutes long with permanent unlocks in the form of characters and new power ups or boosts.
Iron Danger.
It’s an indie tactical RPG that’s RTWP similar to other CRPGs. But the main feature of it is being able to rewind time to redo actions if they don’t work out, so combat ends up being similar to a puzzle as you rewind and reposition or try new attacks.
The downside is that it’s linear, and has no items and very little character progression which are what it’s lacking the most compared to a typical CRPG, but it’s an interesting take on the style of combat.
I would third control. I picked it up from the Humble female protagonist bundle and it was fantastic, loved everything about it.
Once you unlock all the powers the combat and exploration really open up, and the game still has a significant bit of story left giving you time to have some fun with them.
Also loved the environmental lore, all the notes and the vids with Dr. Darling are great. Highly recommend the game.
OpenAI CEO Sam Altman sat on the reddit board for years and was briefly CEO for 8 days.
You may see some people refer to the baseline Skyrim as the AE as when the AE released the SE got baseline upgrades and some creation club content is included by default (fishing, survival mode, Saints and Seducers, and Rare curios) so it has been changed since the SE release.
The paid AE DLC only adds the rest of the creation club content. There are some interesting things in it, but nothing mandatory. You can pick and choose what you want though, so you’re not forced to run the entire pack. Just think of it as a bundle of paid mods that you’ll have to check compatibility to your other mods.
Most, if not all, the RPG labels are insanely broad in a literal sense.
I’ve seem some now refer to CRPG as Classic-RPG rather than Computer-RPG which is much more fitting for the type of game that it is used to describe.
Similarly, ARPG is often used to refer specifically to Diablo-clones, although I’ve seen this usage start falling out of favor.
Disgusting? It’s a few slices of ham and cheese. It’s basic, but you find ham and cheese to be disgusting?