That’s a good song as well, but for me personally, it’s too far away from what I want in this playlist. Btw, if you like this Egyptian style EDM with big drops, you might like Scarab by Vairo. It’s my favourite song of this type of music.
I like talking about sci-fi, space, robotics, linux, anti-fascism and democratic socialism. 🇩🇪☮️
(SeaOfTranquility
on libera.chat)
That’s a good song as well, but for me personally, it’s too far away from what I want in this playlist. Btw, if you like this Egyptian style EDM with big drops, you might like Scarab by Vairo. It’s my favourite song of this type of music.
Those suggestions are on point! I added them both.
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This song would be great if only there weren’t any Machine Gun Kelly passages in it.
I think every school in the USA needs a geostationary satellite with a high-powered laser so that any school shooter can be vaporized at the speed of light. Without high-precision orbital strike capability, the USA won’t be able to solve their gun problem… I mean, what else could you possibly do to combat gun violence… 🤔
I’m glad you liked the idea of the world building twist, and I think I agree with everything else you said as well. Thanks for the feedback!
This sounds a bit like hamster simulator, which we used in high school in our “programming” class, the site is in German, but you might the idea. But I can absolutely see how you can make this more compelling.
Deutsch wäre jetzt kein Problem für mich und ich glaube, ich erinnere mich sogar daran, das auch mal im IT Unterricht gehabt zu haben. Leider war die Lehrerin damals 'ne Katastrophe und ich hab’ das meiste von damals wohl schon ausgeblendet 😅
Thanks for the suggestion! I’ll look into it when I find some time.
Personally, and I’m going to be completely honest and frank with you, I don’t think I would play it, (though I’m definitely not the target market), but also, it’s not likely that I would recommend it to someone who wants to learn to code either.
Usually when people want to learn to code, it’s because they have some end goal in mind - they want to make an app, game, website, they want to get a job as a developer, data analyst, QA, etc. or they have something in particular which interests them - such as machine learning, embedded design, blockchain (yes, I know it’s a scam), digital music/art, etc. - and based on what they want to do, I’d recommend them some very different pathways, and it’s very unlikely that your game would be the best use of their time, to be honest.
I appreciate the honesty, and I see your point about the game not appealing to a lot of the target audience. Your suggestion with the platform-first approach and the monetization options sound like a good idea, but it is not the direction I’d want to take. I definitely have to think about it more and figure out, how to address the points you made while still pursuing a project I fell invested in.
I haven’t played any of these games before, but if a find enough time, I’ll look into them. Thanks for the suggestions!
Building something in-game and extending the world with coding is an interesting perspective. I haven’t thought about it this way before. Instead, I always thought about solving programming tasks and, therefore, solving some issue in-game. I’d have to think about this more and see if I could incorporate that idea. Thanks for the suggestion!
I think your idea is interesting, but based on the examples I’ve listed, which I must admit is not a huge sample, most of them are played in a sort of GUI experience sort of way. I think it would be very, very difficult to translate the core concepts of programming to a side scroller.
Unfortunately, I haven’t played any of these games, but I have scrolled through that category myself to see what’s out there. I agree with you, that a side scroller is probably not the best option to introduce programming concepts from a game-mechanic perspective. I think didn’t really communicate well, that the way I envision my game differs a bit from these approaches. I don’t actually want to focus on specialized in-game mechanics that help to visualize algorithms or programming concepts. Instead, the game is meant to be a very mechanically trivial, story focussed frontend, that makes achieving the programming tasks more exciting.
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I have probably seen too much NotJustBikes lately to say anything positive or constructive about car sharing and how it affects society. But when it comes to the technical side of implementing such a service, there are some interesting problems to solve (depending on the scope of your project ofc…). You mentioned the traveling salesman problem, which considers one agent who is trying to find the distance-optimal route. When it comes to multiple cars and multiple ride requests and time constraints, the kind of algorithms you want to look for are more generally called assignment problems. If you want to dive into code, you can look up “google hashcode 2018 rideshare” which was a coding competition with a closely related problem.
Hmm… so thats why they say, Apple is a religion 🤔
Despite the name, audiobookshelf recently also added e-book support. It is still in development but (at least for me) is at a point where I’ve abandoned kavita and am now using it for both my audio, and e-books.
Can you add a customization option for the hexagonal buttons? I really liked them!
I can’t wait to learn more about the GPU. I really hope it’ll be able to run CUDA.
Hopefully, they fix their camera API so that GCam works properly this time. Being stuck with the stock photo app was the only downside of version 4 imo.
Must be binary…