• 3 Posts
  • 353 Comments
Joined 2 years ago
cake
Cake day: June 11th, 2023

help-circle
  • I’ve joined one of the Steam Dev Days conference in Seattle. It’s around time where people was still doing things like cross buy etc. (so buying the game on website unlocks both steam, dev’s own drm free version, maybe even console version.) I do not know if any of the actual developer term is updated after that time, but during the conference, one dev asked question exactly like this, can he sell his version without the 30% cut from valve if it does not going through Steam while giving away the steam key for free. The answer is no.

    During the time it was explained that if you sell on different platform, that gives better sale %, steam can also impost that sale % on it’s platform. At the time EGS was still not a thing but people asked about can they have different price on different platform, I think the answer is also no or not recommended, as they can request you to match say the base price of itch.io but they don’t mind if that sale and software never use anything from steam. They specifically mention if any steam feature, like invite steam friend is used, then no, even if your game are not downloaded or use any steam distribution feature.





  • for practical physical good, some times a patent just means I did this first doesn’t mean it’s hard to do or replicate. ie. like the umbrella wedge/spring to make it open automatically. That’s the part of ingenuity. And why I think the mini game during loading screen worth the patent.

    I don’t like algorithm patent because ultimately, it was there, if original sha hash wasn’t developed, someone would come up with a different method that doing roughly the same. It’s the math and other prior foundation in computer hasing/data processing provides the idea and how you can process and get the hash fast. so your newer arrangement of faster version(like different sorting algorithm) would not be possible without those other research.

    ie. for my own example, my thesis involves doing polygon culling strategy, my base algorithm is totally base on math prediction as to what’s the optimum I can achieve minimum culling checks. BUT, that algorithm is actually slower than when you implement the checks base on how GPU is doing the render plus cache efficiency. If I did not know or not aware how computer works from prior study, I can’t figure out why my “optimum” algorithm is actually slower than sub-optimum checking strategy.

    Say, what if SHA or whatever algorithms is implemented, and is actually very impactful to other application, which can be proven that anyone can naturally come to this conclusion by doing their own research, simply grant that patent impedes future development. Another computer graphic patent is the Joe Alter hair distribution, it has nothing to do with ingenuity and just because his dad is a good patent lawyer, it blocks any healthy competition from selling CG hair grooming product in US. If you check the patent itself, that was like trying to patent a math distribution over surface.




  • If you are a software company, like valve, but to publish phone app. They have to go through Google store since that’s how you get that “verified” thing and you don’t have to enable developer mode. And for user that’s a peace of mind.

    Is there a phishing website on PC, yeah, and how do you know? Usually it’s going through search engine or your bookmark and then check the HTTPS icons on your browser. There are also signed cert if you download and the windows exe launcher will check that with 3rd party cert. These alternative methods are not readily available on a phone, and that’s intentionally implemented so software developer will funnel back to the play store.





  • Thanks for letting me know about this logic table thing, that explains my question when younger why some old computers had massive array of same components put together.

    ps. my first computer was a 80286 knock off. By the time I get to high school(basically 80386 era) that have a computer tech club where member bring their old computer parts to share, they are mostly no longer functional. I basically donated my old 80286’s 20MB hard drive for tear down and that’s first time me and other member see what it looks like inside a hard drive.



  • From look at the board, basically it looks like they did the “hardware” emu approach. But people I know that enjoy retro stuff they either want the look(original or replica case/keyboard, but internal is more modern that runs software emu) or they want the antique(functional original). It’s pretty rare to see these kinda of hardware emu where they bundle chips as close to old ones while trying to replicate how the old hardware work and then drive with another modern board for the input/output.






  • Someone will have it and then later if necessary there will be community re-written version. (crowd funded for example ) Doesn’t make sense to chase down a taken down version at this point.

    edit: article was updated, the maker gonna re-do the parts from pre-AMD funding point so it’s a clean one.

    Andrzej Janik updated the GitHub repository a few minutes ago with the message:

    IMPORTANT

    What happened

    The code that was previously here has been taken down at AMD’s request. The code was released with AMD’s approval through an email. AMD’s legal department now says it’s not legally binding, hence the rollback. Before anyone asks: I have received no legal threats or any communication from NVIDIA.

    What now

    At this point, one more hostile corporation does not make much difference. I plan to rebuild ZLUDA starting from the pre-AMD codebase. Funding for the project is coming along and I hope to be able to share the details in the coming weeks. It will have a different scope and certain features will not come back. I wanted it to be a surprise, but one of those features was support for NVIDIA GameWorks. I got it working in Batman: Arkham Knight, but I never finished it, and now that code will never see the light of the day:

    So six months after the code was made public as open-source, at the request of AMD’s legal department, that ZLUDA code has now been removed. Though given it’s Git and may have been cloned, the open-source code likely exists elsewhere by those that were intrigued by this effort.