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Joined 3 years ago
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Cake day: July 1st, 2023

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  • I’d think it’s obvious that downloading isn’t illegal in every case, otherwise you’d never be able to watch/listen to any media online.

    A differentiation is necessarily made between authorised and unauthorised downloads, such that buying and downloading an album on iTunes is legal while torrenting that same album is not.

    Music on YouTube is authorised via licensing. That’s why videos get routinely flagged for using copyrighted music without permission (and sometimes even with permission due to overzealous or malicious DMCA claims, but that’s a separate argument).



  • MurrayL@lemmy.worldtoADHD@lemmy.worldAny tips from writers with ADHD?
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    11 days ago

    I’m a professional writer for video games - not exactly the same, but hopefully still relevant enough!

    A couple of things that you might find helpful:

    1: Loosen up with freewriting

    There are guides online, but essentially it’s about setting a time limit (e.g. 10 mins) and then writing whatever comes to mind until the timer ends. You can use pen & paper or a computer.

    The single most important thing is that you do not stop writing; even if it’s total gibberish or repeating the same word over and over. Do not stop. Do not go back and edit. Keep writing. Early on, you might fail at this and realise you’ve stopped writing or gotten distracted. Don’t beat yourself up if it happens, just acknowledge and then keep going.

    Only after the timer ends can you then go back and review what you’ve vomited onto the page. Most of it will be crap, but there will be some flashes of light: a gem of an idea, or a nice line of dialogue. Highlight those things (I like to put an asterisk in the margin). If there’s nothing at all, don’t sweat it - that’s part of the process too.

    Try to do this once a day like a routine; for me it works best as a way to warm up each morning. I sometimes prompt myself with a random word, or a writing problem I’m trying to solve that day, but it doesn’t matter if you ignore the prompt. The whole point is learning to let go and just put some words - any words - on the page.

    It will feel ridiculous at first, but the more you do it, the better you get at turning that stream of consciousness into a fountain (or at least a trickle) of ideas, and it will help enormously with learning how to turn down the volume of that inner critic that tells you to constantly edit your work before it’s done.

    2: Write flash fiction

    If you struggle with plotting and getting things finished, don’t keep setting yourself up for failure by trying to write long stories. Lean into your strengths and write shorter ones instead.

    I have a lot of fun with flash fiction, which typically runs to around 1,000 words; a story on a single page. There’s a bit of a learning curve in knowing how much you can fit into that form, but it’s a lot of fun and allows you to really laser-focus on a specific scene or conversation. It will allow you to build a vast body of work quickly, jump between ideas based on what interests you in the moment, and make you a better writer in the process.

    Find prompts or a prompt generator, or join one of the many flash fiction communities online for extra support and encouragement. Read flash fiction and short stories in general to get a feel for what’s possible - I adore Hemingway and Raymond Carver.



  • You forgot rule 5: If you can’t think of anything insightful to say, be sarcastic and dismissive instead.

    So many people here (as on Reddit) seemingly can’t resist the urge to drop an oh-so-clever zinger so they can watch the updoots roll in with zero critical thinking skills required. It’s tragic.

    Usually it’s combined with rule 1, so they’ll be reacting to something in the title without realising the article explained what they’re griping about. Confidently incorrect, always.


  • I don’t think that’s necessarily a bad take, but it’s worth pointing out that lots of games miss internal deadlines and waste time ‘spinning their wheels’ but still turn out good or even great. The difference is that you don’t usually hear about it, whereas here some of the team are obviously pissed enough about the crunch that they went to the press.

    Crunch is always bad and is an indication of poor project management and/or unrealistic expectations, but issues with scope or major reworks aren’t always a death knell either. I’ve seen plenty of games go through that and come out the other side better than before.