Formerly /u/neoKushan on reddit

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  • 18 Comments
Joined 2 years ago
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Cake day: June 8th, 2023

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  • The subs going dark should have only been half of the protest. Users should have also stayed away from the site but I don’t think that was really coordinated.

    The number of new posts didn’t drop much, the comments dropped a bit more but only by like 20%, which isn’t a lot given the amount of subs that went dark. Reddit doesn’t care about subs, they care about users and it seems engagement was still pretty high.

    The next protest should be to all users to stop using the site. Drop the users and they’ll start to listen.


  • I think this has always been the case, though. Engines haven’t just suddenly got better, they’ve been getting better and better for decades now. Some of those improvements give you features “out of the box” that you used to have to implement yourself. One of the reasons Unity became so popular with smaller developers is because it lets you focus on building your game - most of the tech is there, you’ve got an asset store for additional models, plugins, etc. so save you time but ultimately making a (good) game still takes time. Making a game is a very iterative process and a lot of the quality of a game these days is less to do with developing the engine and more to develop the mechanics of the game itself - the way your characters move, the responsiveness of the controls, the UI layout and so on. All of that stuff is hard to be given to you by an Engine, because it’s specific to your game.


  • I don’t know a lot about Lemmy’s implementation but a difficult thing to deal with is how do you “rank” a post? Like you have a small community of a few active people, but there’s federation with a massive community with lots of users - which posts are “better”?

    Worse still, there’s an inherent lag/delay with the federated posts, a post that was very active in the last hour might have only been federated to the server in the last 5mins - so what do you do, do you bubble up all those posts or ignore it because there’s more recent and relevant things?

    The kicker is that these decision points aren’t instant either, any system that’s doing this kind of ranking will have an algorithm as you describe, but that algorithm will take time to process all the data, while the data is coming in batches as each server federates with each other. It’s a difficult problem to solve.




  • I disagree, it’s easy to say that a barrier to entry is good because it keeps out trolls and those that just want to insight hate, but really those people will find a way when anything gets popular enough to bother with. Meanwhile, that same barrier prevents a lot of underserved people joining in and they’re left to deal with the same toxic people we’re trying to avoid ourselves.

    The centralised services didn’t succeed because they were centralised, they succeeded because they lowered the barrier to entry drastically. It’s a lot easier to do that when you’re centralised, but that’s something we’ll have to overcome if we want this community and others like it to succeed. Otherwise we’ll just slowly die inside our own echo chamber.



  • That’s not moving your identity though, that’s creating a new identity that subscribes to the same communities. There’s an important distinction there, there’s no way to clearly identify yourself as you having moved, which conversely also means there’s no way to be assured that some other account is not an impersonator.

    Don’t get me wrong, it’s good to know that if a server were to disappear that I could just create an account on another one but it’s still a distinction that causes some issues today that will need to be ironed out in future.