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Joined 6 months ago
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Cake day: July 14th, 2024

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  • I tried it. I didn’t like/enjoy it.

    From your description, to replace LoL with a more populated game so it has a broader player base, it’d be a fit. It’s free to play, so why not try it out?

    For me,

    • gameplay/mechanics: generic, like all the other titles
    • guidance: bad, confusing
    • matchups/difficulty: genre problem of diverse characters and abilities, and at times you don’t know what’s happening. Diverse skill levels, and team matchups. Sometimes your team is getting stomped and you have no idea how or even if you could have influence on that. (I switched class and it got even worse.)
    • polish/UI/UX: lacking, unoptimized, at times confusing

    Honestly, if you want a personal, subjective recommendation, I would recommend Overwatch over Marvel Rivals. It’s easier to get into, also still popular, also free to play. Alternatively, SMITE, which could be considered a middle ground between top down MOBA like LoL and dynamic hero shooters. I played SMITE for a long time, but have not for a while now. Both titles keep shoving pay-content on your screen, but you can ignore all of them.

    Have you played Awesomenauts?


  • I don’t see any generation of gaming. Maybe because I don’t buy and play on consoles. Even consoles have started to lose generations with backwards-compatibility, re-releases, upgrades, and digital stores.

    I play what interests me. And I buy even more than I play of what interests me.

    The idea of having enough or too many games to play, I think I reached on about 1.3k games in my Steam library. Because a year has 365 days, so 1300/365 = 3,56, so I could play a different game every day for 3 years. That’s unrealistic to match [for me]. Now I have 3.8k games in my Steam library. Which is fine by me; I support what looks interesting to me, and maybe I’ll get to them, or some I prioritize, and some are bundled noise or freebies.

    I’m not going to stop stumbling over new and interesting games though. And most certainly not evade them when I stumble over them.





  • Recently, I’ve been mindful of how long fights are in movies.

    Sword fight? Fanning at each other, crossing and smacking swords. Maybe even walking around each other. I don’t think that’s how a real sword fight would look.

    Fights where it’s mostly talking. Talking and talking. Nobody would fight like that.

    Fist fights without a smack and dead. It’s fancy movement - only because of the shaky camera and cuts of course. Give me back Jackie Chan or smack them once and they fall over.

    I also dislike noticing the wire-guided movements. Fast acceleration and you can see them balancing in the air lifted by wires. Wires removed after-the-fact, but it’s such unnatural movement.

    And of course, the classic gunfight where nobody hits anything.

    Or any monster chase or fight. If a giant monster chases you it’s faster and instant-kills you. But not in movies.

    It’s certainly prevalent.