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Joined 5 months ago
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Cake day: August 28th, 2025

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  • So much for the bright future under the new ownership. Meh, that didnt took long.

    I love GOG and made tons purchases in the past if the games were avaivable there. I’d rather have my games entirely DRM free than having the conviences eg Steam brings to the table as a platform.

    But the use of AI slop just isnt a good look. For me it only communicates one thing: We cut corners. Then not owning it up afterwards leaves a really bitter taste in my mouth. “Sorry, wont happen again. We wont use shitty genAI slop anymore on the shopfront.” That aint hard(edit: and would still leave the door open for rApId pRoTotYpInG internally). I still would have had a bit of trust issues. But with that corperate nonanswer i’m not really willing to spent money on GOG anymore.

    Also i always fucking hated corpo AMAs. I would have thought GOG would be able to host an AMA which would feel atleast somewhat human. Like sure they’re still a business and have their obvious constraints what and how they can talk about things. But this? This was just a waste of time. Meh



  • tbf someone could have bought it 15 years ago for the 360 and now for a second time for portable gaming because they own a switch 2. that would be imho totally fine(except for the horrible pricing and buggy state of the game, but in general…). the comical part is how often bethesda rereleased this title already. but as you say there seem to be enough people which just rebuy skyrim again and again and again. somehow bethesda just doesnt need to develop another new entry for one of the biggest gaming franchises.

    ps yeah, bought skyrim once on a steam sale 10 years ago. :D







  • FH3 onwards these games were full of DLCs, special editions, VIP status for faster progression, live service content, fomo mechanics, gambling, etc pp

    The “story”, “writing” and “characters” are also painfully bad. Cutscenes arent skippable. You can mute those bland corporate written assholes though.

    Gameplaywise it isnt a nice little campaign like in FH1. Its more like a sandbox where the game shits out a new car for you at every given moment but desireable cars are locked behind seasonal/weekly events and grinding. then the map gets clogged up really fast in thousands of races and other activities which you can do however you feel like. If your after a more guided experience your out of luck.

    Still pretty solid games with great artstyle, tons of cars, very good driving physics, tons of content etc.

    But after the Forza Motorsport 2023 desaster i dont trust Microslops marketing one bit. Playground Games’ track record is still pretty good and they overtook Turn10 a long time ago. But i’m going to wait it out until the honeymoon phase wears off and the more critical opinions start to appear.







  • Its just personal evidence but i see more and more indie games using UE5 and a lot of them run like shit. Most games dont need real time lighting, global illumination, software or hardware raytracing based solutions etc. But instead of baking that stuff once onto textures like its 2004 on the developers rig we now have indie titles with artstyles and visuals which were achievable 20 years ago but done with bleeding edge graphics technologies which dont even run well on modern mid tier GPUs.

    Dont get me wrong we still have tons of indie titles which run on a potato. But more hardware demanding titles really picked up recently even in the indie space.


  • In my(!) experience the immutable aspect of Bazzite caused more headaches than benefits especially with VR and also simracing. Its one of the reasons why i switched to CachyOS which comes with its own challenges though.

    I also have a Pico 4 and use it on Linux. I never got Steam Link to work on my network though. For whatever reason it just never wants to establish a VR connection. Even though Pico Connect, Virtual Desktop, ALVR, WiVRn all just work fine.

    I can point you to the Linux VR Adventure Wiki:
    https://lvra.gitlab.io/
    Their discord server is also pretty good and helpful.

    Personally i had the most luck with WiVRn. But the documentation for a beginner is kind of ass tbh. It omits lots of details which you are expected to just know. Atleast on the arch based side of things. Last year some efforts were made to make WiVRn work on Bazzite easily. But at that time i already switched from Bazzite away so i have no personal experience with that.

    ALVR would be another solution. But i cant remember if i ever had it running on Bazzite. With Cachy it was pretty easy to get going. The amount of settings in the app itself can be pretty intimidating though. Atleast on my setup it also picks up less reliably VR games. So the game just runs on my monitor and not in my headset.

    VR is still a bit of a mess on Linux tbh. Back in september i got everything running in an afternoon and was just happy. 2 months later everything broke on its own. The last two weeks i started to setup everything again and it was such a huge pain. So much troubleshooting. Now if it works its fucking awesome and better than ever. In some aspects even better than on windows. But atm its way more buggy then back in september. I need to restart apps, the headset, the pc, the games, whatever sometimes several times before it works as intendet. otherwise i have just an added 30-40ms extra latency and i cant figure out why.

    Anyway, good luck i guess.


  • Hond@piefed.socialOPtolinuxmemes@lemmy.worldFeels good
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    23 days ago

    i did it for the old “delete system32” memes before i nuked the drive. fun fact: when i tried to empty the trash with system32 inside dolphin even threw me an error.

    now only a single ntfs remains in my system. took me the whole day moving around data to repartition my other drives. tomorrow follows the rest.