• 3 Posts
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Joined 1 year ago
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Cake day: July 4th, 2023

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  • Too much going on. It’s like they’ve just accepted and (mostly) implemented every single feature request they ever got without necessarily thinking about how it should work with all the other stuff.

    I played PoE for a good few years around its release and had a lot of fun initially with the temporary hardcore leagues with new mechanics every time, but there is a good reason I haven’t come back to the game - and it’s not just that I’m kind of over the ARPG thing. Scope Creep has turned it into a convoluted mess to get back into if you’re been out of the game for a while (or never played it) and I say that as someone who typically enjoys complexity.


  • The SoD expansion was made by Beamdog some 15 years after BG1 was released. It’s admirable that they tried getting the original voice actors back, but otherwise the team behind BG 1&2 (and ToB) had nothing to do with it. I couldn’t get through it, and I have a hard time supporting the Enhanced Editions as is due to Beamdog inserting their fanfiction into them as well - though I recognise they’ve been instrumental in revamping the engine and bringing the games to a new generation of people.





  • And that’s very deliberate! There are a couple of key rolls very very early that have positive outcomes if you fail them. They’re supposed to teach the player that failure is okay. But it turns out many many people are too afraid of the dangerously red button and the low percentage number so they never even try in the first place, thus also missing the lesson.

    Also that sequence you’re talking about is one of my favourites in the game, it’s so damn funny. Another classic failure is the ice-cop-hat-fuck-show.

    It really is the best book I’ve ever played.


  • I actually think an argument could be made for Disco Elysium not being one of these games actually. I’ve seen people bounce off it because they went in with the wrong expectations. The game doesn’t really market itself correctly: it claims to be an isometric RPG and a detective game, but it could be argued the game is actually neither. Also lots of people miss out on a lot because they weren’t aware of the fail-forward design principle.


  • Dividing my time between playing STALKER 2 and modding it. There is a really great game underneath the surface - at least the potential of one - but it’s a shame it released in the state it did. The A-life offline simulation being turned off smells of console constraints and/or a forced release after they ran out of possibilities to delay further. I really hope they’ll be able to keep working on the game through patches because it has the potential to be truly fantastic.

    Also still playing Deadlock, a game or two a day or so. It’s an often frustrating experience - as MOBAs tend to be - where matchmaking still has a huge impact on your fun, but the core gameplay is just so damn good. I just wish I was in a skill bracket where people are actually using mics and coordinating and communicating. Partly an EU problem though I’m sure.






  • As long as they’re not lying about the existence of A-life in the first place I’m hopeful. If the framework of it actually is there but not working I have hope they’ll fix it.

    Otherwise yes, I’m still enjoying having more STALKER after all these years. I’ve installed maybe a dozen mods and am now having a lot of fun with the game, but even so there are a lot of things missing and/or lacking. Even stuff like factions. You can’t see the faction of corpses anymore when you loot them, and you can’t keep track of your relations in your PDA. Aren’t factions supposed to be important? Puzzling.