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Cake day: June 18th, 2023

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  • I don’t care about triple A titles anymore, I love RPG, but the last really good AAA RPG to come out was Skyrim from 2011, that’s 14 years ago!! I suppose fallout has it’s good points, I just can’t stand the dystopian atmosphere in those games.
    I also like Borderlands 1 and 2, but Borderlands 3 and 4 have been disasters, and they want $70 for a game that is mostly a repeat of previous games, with updated graphics, which anyone can do if they utilize the better hardware features on modern cards.

    Contrary to those examples there are hundreds of gems big and small, that (also) have actually fun gameplay and good graphics and originality. For instance 7 days to die, a 12 year old game that is still developed and improved on, and you can choose to play old versions if you want. That’s like having a series of 6 games from a triple A title, but for half the price of 1!

    The latest gem I found is Windrose:
    Steam: https://store.steampowered.com/app/3041230/Windrose/
    Windrose Play by Glock 9: https://www.youtube.com/watch?v=Qww28tHVHLI

    An absolute gem (survival/RPG/exploration), that runs perfectly on my older Radeon 6600XT GPU on Linux. made by a smallish team of 15 developers, it’s a prerelease but it already has a ton of content, and it cost less than half of most AAA titles.

    But there are also titles like the Infected, that is made by ONE GUY!!, that plays great has great graphics and a unique play-style and story.

    So why the hell do AAA games so often suck so bad? My guess it’s because it’s games by management, that both make them more expensive, because all managers have their own ideas of what makes a game sell, typically things that make the games unnecessarily expensive to develop, and sometimes it even ruins the gameplay. Then there’s the constant obvious monetization attempts. Because it’s more important to make an extra buck on the game, than actually make a good game out of the box.

    The result is that the actual gameplay quality of AAA games is often poor, and the games are too expensive for what they deliver, and small indie teams can make better games at lower cost.