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  • 3 Posts
  • 258 Comments
Joined 2 years ago
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Cake day: June 15th, 2023

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  • “the garbage trend is to produce a noisy technique and then trying to “fix” it with TAA. it’s not a TAA problem, it’s a noisy garbage technique problem…if you remove TAA from from a ghosty renderer, you have no alternative of what to replace it with, because the image will be so noisy that no single-shot denoiser can handle it anyway. so fundamentally it’s a problem with the renderer that produced the noisy image in the first place, not a problem with TAA that denoised it temporally”

    (this was Alexander Sannikov (a Path of Exile graphics dev) in an argument/discussion with Threat Interactive on the Radiance Cascades discord server, if anyone’s interested)

    Anyways, it’s really easier said than done to “just have a less noisy technique”. Most of the time, it comes down to this choice: would you like worse, blobbier lighting and shadows, or would you like a little bit of blurriness when you’re moving? Screen resolution keeps getting higher, and temporal techniques such as DLSS keep getting more popular, so I think you’ll find that more and more people are going to go with the TAA option.


  • I think modern graphics cards are programmable enough that getting the gamma correction right is on the devs now. Which is why its commonly wrong (not in video games and engines, they mostly know what they’re doing). Windows image viewer, imageglass, firefox, and even blender do the color blending in images without gamma correction (For its actual rendering, Blender does things properly in the XYZ color space, its just the image sampling that’s different, and only in Cycles). It’s basically the standard, even though it leads to these weird zooming effects on pixel-perfect images as well as color darkening and weird hue shifts, while being imperceptibly different in all other cases.

    If you want to test a program yourself, use this image:

    Try zooming in and out. Even if the image is scaled, the left side should look the same as the bottom of the right side, not the top. It should also look roughly like the same color regardless of its scale (excluding some moire patterns).

    image and explanation






  • I’m usually happy with increased efficiency as it represents an increase in performance in the future. Cost is something that seems much more inevitable to go down than performance is to go up, so the two metrics I look for in the state of the CPU market are peak single core performance and performance per watt. Of course, this only applies to observing the industry from outside, I’m sure if I was actually in the market for a new CPU right now I’d probably be happier with a worse performance per watt chip as long as it was cheaper.