• ampersandrew@kbin.social
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    2 years ago

    No, it’s most definitely a choice. You can make any engine run at 60 FPS if you sacrifice something else for it. The RE engine runs beautiful games at 60 FPS, but they had to make all sorts of sacrifices to fidelity to get World Tour in Street Fighter 6 to run at all, let alone at 60 FPS on current gen consoles.

        • Plume (She/Her)@beehaw.org
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          2 years ago

          I no longer trust triple A games on PC and if the game is not ridiculously busted optimisation wise for PC at release I would be amazed.

          • sarsaparilyptus@beehaw.org
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            2 years ago

            Yeah that’s the other side of it for sure, it’s going to be a lazy port with ham-sized icons, grandma-approved giant text, and menus that can only be navigated with the arrow keys and spacebar.

            Starfield on PC will probably be great after modders finish nhe game for them though. Sucks that the physics are almost certainly going to be tied to the 30fps framerate, hopefully SFSE (starfield script extender) is out not too long after launch

        • djidane535@kbin.social
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          2 years ago

          That’s exactly why I mainly play on PC nowadays. I didn’t like PC gaming 10-15 years ago, but now I love being able to play at 4K60 / 1440p60 by downgrading settings I don’t care.

      • Goronmon@beehaw.org
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        2 years ago

        I mean sure but give us the choice, damn it! :(

        Depends on what is causing the framerate issues. If it’s usual fidelity (resolution, draw distance, visual effects) then yes, they can provide options for those.

        If the framerate issues are due to physics, NPC/interactions, state-management then it’s unlikely they could or would want to provide options around that type of limitation.

        • Gert@beehaw.org
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          2 years ago

          I’m kind of assuming it’s the latter, but if they have a decent amount of overhead, a 40fps uncapped mode would be a good option for VRR displays.