• LennethAegis@kbin.social
    link
    fedilink
    arrow-up
    8
    ·
    1 year ago

    The really low number of skills and how long they each took to perform on top of how beefy most enemies were also did not help.

    • 4am@lemm.ee
      link
      fedilink
      English
      arrow-up
      5
      ·
      1 year ago

      Yeah that irked me as well. They set up this cool system (simple but it seemed fleshed out) and then like, never did anything with it

      • LennethAegis@kbin.social
        link
        fedilink
        arrow-up
        3
        ·
        1 year ago

        I agree, I hope the team learned a lot from making this game, so the next time they try to make an rpg, they can make something much better.

        • 4am@lemm.ee
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          Yeah perhaps they got bogged down with all the other stuff (graphics, music, settings, etc) and for that the story and mechanics suffered. Now that they have a game engine and experience, a second attempt might leave more time to flesh it out a bit more.

          They also perhaps wanted to make it accessible but weren’t skillful at knowing how light to keep it.