If you were to listen to the internet, it would seem that AAA studios are be on their last gasp, with indie devs dancing on their graves.
The reality is that, aside from the big indie game of the moment (think Silksong or Expedition 33, if you want to count the latter as indie), most gamers don’t care or don’t even know indie games exist in the first place.
I have a few gamer friends (each of whom spends a few hours daily on games), and only one of them plays maybe one indie game per year, and only those who manage to breach through his bubble via influencers and streamers.
Indie devs don’t need to reach mainstream mindshare to become successful. An indie team that’s stays small and nimble doesn’t need to reach a million unit in sales. Like how many mainstream gamers have heard of Tiny Glade a game that made a few million dollars created by two people.
If you were to listen to the internet, it would seem that AAA studios are be on their last gasp, with indie devs dancing on their graves.
The reality is that, aside from the big indie game of the moment (think Silksong or Expedition 33, if you want to count the latter as indie), most gamers don’t care or don’t even know indie games exist in the first place.
I have a few gamer friends (each of whom spends a few hours daily on games), and only one of them plays maybe one indie game per year, and only those who manage to breach through his bubble via influencers and streamers.
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Indie devs don’t need to reach mainstream mindshare to become successful. An indie team that’s stays small and nimble doesn’t need to reach a million unit in sales. Like how many mainstream gamers have heard of Tiny Glade a game that made a few million dollars created by two people.