Copying this from another comment /edit: all of these updates are coming to the base game
TL;DR: This is not a DLC. This is Cyberpunk 2.0.
• virtually every system of the main game has been changed and/or updated
• police system is completely reworked with multiple tiers of NCPD/mercs chasing you down in vehicles according to your wanted level, apparently on level 5 maxtac will chase you down and it will be some sort of bossfight against them (source: https://www.youtube.com/watch?v=riK1i8lQwRM&t=511s)
• perks and skills have been completely overhauled, no longer simple passive stat boosts, much more active abilities like different melee finishers, a dash, or the ability to deflect bullets with melee weapons
• the difficulty curve is reworked/rebalanced
• the loot tiers are reworked
• archetypes of enemies have been redone for more variety in combat encounters
• an entirely new 6th skill tree that uses a different type of skill points (relic points) that will be used to add new abilities to your cyberware
• installing cyberware now has an effect on your body and you cant install too much or else you will go cyberpsycho (no idea what that looks like in game)
• installing cyberware now has a first person cutscene added to it, just like in the prologue at Vik’s clinic
• you can now “attune” cyberware to one of your attributes, making it more efficient if you have invested in that attribute; example here optical camo is attuned to the “cool” attribute: https://i.imgur.com/1UI9SEX.png
• armor is no longer tied to clothing, it instead tied to your cybernetics
• vehicle combat is added to the game, you can even use your katana on your bike
• vehicles are no longer bought from fixers, but bought through a website set up by mama welles
• some vehicles have guns installed on them (machine guns, rocket launchers)
• new type of infinitely replayable/repeatable missions are being added where you need to steal certain vehicles marked on your map
• new activity introduced “airdrops”, loot caches that drop randomly on the map that you can fight over and retrieve for yourself
• tons of new random events/activities are added to make the world feel more alive, like car chases and gang fights
It sounds like we’re finally getting close to the original game we were promised. I’m glad that they’re giving updates to the original owners as well
I so wanted this game to be good, but it was just… average. Which is massively disappointing after the hype it had.
Looking forward to trying it again with the new update.
Likewise! This game had the most hype out of any game in our gaming group and was a complete disappointment on release.
I just told one of my friends that I was excited to see that Diablo IV was at least working on launch, which is a pretty sad bar that many AAA games aren’t reaching.
But I agree, I’ve been wanting to hop back into Cyberpunk again and this is the fulcrum that I needed!
finally getting close to the original game we were promised
Ehhhhh… the things in that change list are nice, but I’m not sure they’re fundamental enough to get this to the game it was originally presented to be.
That said, it might be enough to where the game would at least be worth my time. But I’m not going to trust this list to be delivered (relatively) bug-free and as good as it sounds until it’s done and proven to be so.
I’ll at least keep tabs on it when it drops, which is a lot more consideration than CP2077 was getting from me yesterday.
It feels like we’re close but miles away from what we were promised at launch. Their marketing was such an incredible barrel of lies I can’t believe that anyone is entrusting them with what they’re saying. I’m optimistic that it’ll be a good expansion pack, but I’m definitely going to wait for a bit before I purchase this one.
sooo… they’re charging 30$ to fix their own game?
for the new story. Base game owners will receive these updates as well
ah. this is interesting.
I paid like $20 for Cyberpunk and loved it. I would be happy with just that, I still haven’t tried the alternate endings. $30 for a rework and new storyline is a good deal to me.
I bought for 20 last year on gog. Loved the game. Sank some 300+ hours in. Found some cool mods. Game is definitely not broken. Looking forwards to dlc!
I was about to say, only paid 20 euoros. I basically paid half for half
Might consider playing again when this IS out, very exciting stuff!
I’ve been holding off playing to see if the main game would get an overhaul alongside the DLC. Looks like its worth continuing to wait!
Hey, they finally finished the game!
They’re really pulling a No Man’s Sky here. I hope the game continues to see development
Sadly the rumor is this is the only developed content for the game. They already cancelled their roadmap IIRC.
They’ve already developed a ton of stuff in free updates and small dlc, the game is very different than what it was on launch.
Yeah, this is going to be the only expansion. The next cyberpunk game is already in the works.
I’ll come out and say that I see it as a good thing. I’d rather not another “Skyrim” that lasts 12 years and can’t move on. I also can appreciate a story that “ends” to get my rpg -closure as well.
I always get a chuckle out of that comparison. NMS just piles on more stuff on top without ever fixing any fundamental issues the game has.
“CDPR says”
They said a lot of stuff before the release of the game, and none of it was true. Nope, sorry, not gonna fall for those lies again.
They’re doing a big tour across a bunch of countries to show the game off to the public soon, so we won’t have to take their word for long.
My guess is that are doing it specifically because they know there is very little trust. I think it’s probably a good sign for the state of the expansion as well.
Wait for release for sure, always worth doing really and truly.
Oh, looks like the time is coming to finally buy this game.
Are we going to see NMS like redemption story on Cyberpunk? Hope so.
Haven’t they said this is it for CP2077? One expansion, load of upgrades, and nothing else is planned.
I liked Cyberpunk when it launched (despite the false promises from Projekt Red), but THIS is very promising. I will surely replay the game
So I bought and played the game on release. It wasn’t great but it wasn’t as bad as most people made it out to be. It was in the shadow of itself with its built-up hype. It was a fairly flat cyberpunk shooter with some hacking mechanics. I paid 60 dollars for an overall generic experience. This DLC seems to be aiming to resolve the game and turn it into what the hype built it up to.
When they first started fixing Cyberpunk they said the first DLC was going to be free in exchange for their mess up and that it would fix a lot of the game. They didn’t seem to fix the game that much from a content perspective. One of the biggest arguments against this game at release was that even if it was technically well done, it was still a mediocre at best storyline with flat characters.
spoiler
Hell, the “BFF” montage was so silly to me that I immediately knew that Jackie was going to die.
So now we have their first paid DLC and it’s half the price of the base game. While I understand it’s 60 dollars now, that basically tells me “I shouldn’t have bought it when it was shit.” This means the next CDPR game that releases, I probably am going to skip it entirely until their first real DLC because clearly, they don’t care about their on-release customers.
I am still a bit miff that we didn’t get to play the montage, It would have been a great first half of the game and would make some story element much more impactful.
As Warren Spector once said, if you have a cool thing you better not only let the NPC do it. The cyberpunk devs really went the other way IMHO. A lot of the cool stuff is NPC only or on rails until the game lets you click the button and technically you did it but really they turned your player character into an NPC that continues it’s action on a single press like cod.
Hold tight, no preorders!
I actually had no issues on my PC at launch so I have already finished the game but this will really make it interesting to spin it up again.
Great news!
Same here. I was lucky to somehow miss most of the major bugs when I played day one. I’ve gone back and played it a couple of times after release and I’m super excited for what looks like a complete overhaul of the game.
Just wanting to clarify a difference from the copy paste edit, particularly the claim about cyberpsychosis. Here’s the paragraph from the article, parentheses are my addition:
A new Edgerunners perk allows you to even surpass that (the limit of cyberware), while accepting some penalties, like having a health debuff. “It’s all about this balance between risk and reward,” Sasko explained. “We are not going as far as the introduction of cyberpsychosis though, have that in mind.”
I would probably enjoy some gameplay mechanic of cyberpsychosis but I’m not sure how they would pull that off outside of a scripted story sequence. For the most part, players are already gunning down everyone in the room, so cyberpsychosis only has meaningful impact if you end up killing someone you wanted to protect. I imagine it would be hard for that situation to show up organically.
Does it include balancing updates to current owners without the expansion??
According to SkillUp on Youtube: Yes. The only thing locked to the DLC is the new location, story and missions. All other changes are going to be in the base game.
Love it. I’ll have to keep a close eye on this then.
I thought I couldn’t get any more excited about this upcoming DLC. Turns out I wss wrong. I love how all of this sounds!