I’m trying to make a pocket pet game, like the evolution of all the little calculator screened toys in the 90’s and 00’s. I don’t want it to be the whale hunting, spyware riddled garbage that most phone games are. I’d rather like to release it on F-Droid instead of Google if I release it at all. I have all of it worked out on paper, from the random tables to the creature stats, to the combat mechanics, you can play it as a pen and paper if you wanted to. Problem is, I’m a pen and paper guy, and I’m having an awful time trying to learn anything about code. Where do I go to get help with this?

  • sbird@lemmy.world
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    6 hours ago

    I would encourage you to try to learn gaem development, it’s fun :D I’ve personally tried Unity and Godot and prefer the latter bc it’s oepn-source and I like the workflow but both are good.

    Brackeys makes the best Unity tutorials and he’s starting to make some pretty good Godot ones too. My first games were pretty much following along the Brackeys tutorials and then trying to extend the game by adding more levels, gimmicks, etc. and learning a bunch of new things along the way. Some more Godot specific tutorials I like are GDQuest and HeartBeast.

    Good luck on your game development journey! :D