I’m trying to make a pocket pet game, like the evolution of all the little calculator screened toys in the 90’s and 00’s. I don’t want it to be the whale hunting, spyware riddled garbage that most phone games are. I’d rather like to release it on F-Droid instead of Google if I release it at all. I have all of it worked out on paper, from the random tables to the creature stats, to the combat mechanics, you can play it as a pen and paper if you wanted to. Problem is, I’m a pen and paper guy, and I’m having an awful time trying to learn anything about code. Where do I go to get help with this?

  • DeathsEmbrace@lemm.ee
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    17 hours ago

    I got another suggestion, use the game development design to start. This will get all of the foundations of the games design that you just need to implement.

    Edit: GDD(Game Design Document) search what it is and what’s the purpose and it will help the most.

    • Deestan@lemmy.world
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      17 hours ago

      I have even bigger aversions to anyone coming with “I have this fully specced Game Design Document”

        • Deestan@lemmy.world
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          17 hours ago

          “Waterfall process” is a curseword in software development for a reason.

          To me it proves the person is thinks that a game can be created without prototyping and iteration. In addition to only doing 10% of the work, they are under the illusion that they have done 80% and completing it is just a rote exercise. They have also overdesigned untested features and mechanics which makes any iteration harder. I’d have to break their thing down and iterate over the parts with them while also explaining this to them.

          It’s just double worst.

          • DeathsEmbrace@lemm.ee
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            16 hours ago

            To be fair tho this is what happens when you get involved with passionate but ignorant people? Where else would people go to get help if you just shut them down? This seems like gatekeeping but maybe there needs to be more context to game development in general? This is about someone who has an idea but no knowledge about implementation.