I’d love to see what kind of a game dev community we have here on beehaw and help each other out. Whether you use Unreal, Unity, Godot or even your own engine, let’s see what you got!

  • mustyOrange@beehaw.org
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    2 years ago

    Im working on an metroidvania that works with flying mechanics. My goal is to take the hollow-knight platforming style of pogoing, and combining it with an elytra style mechanic to have large sections where youre off the ground.

    My character is a little monstera plant, and I want to make as many little cute costumes for them as possible!

    https://www.youtube.com/watch?v=HA8b0G_PNVY