I’d love to see what kind of a game dev community we have here on beehaw and help each other out. Whether you use Unreal, Unity, Godot or even your own engine, let’s see what you got!

  • drwhut@possumpat.io
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    2 years ago

    A couple of months ago I released my free and open-source game Tabletop Club, which is a physics sandbox inspired by Tabletop Simulator, and made with the Godot Engine!

    It’s still early days for the project, but I’ve got a ton planned for the game, and I’m currently working on the first major update!

    Here’s a link if anyone is interested: https://drwhut.itch.io/tabletop-club

    • knokelmaat@beehaw.org
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      2 years ago

      This looks really awesome. I’m also working on a small project in godot (just a simple sokoban implementation) but this looks way more complex! Nice of you to make it open, makes it easy to learn and contribute.

      Can I ask why you choose MIT over GPL for licensing? Just thinking about this because of an article that was recently posted here.

      • drwhut@possumpat.io
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        2 years ago

        Thank you! The main reason it’s MIT is because I don’t really care if someone takes it and makes it closed source - this version will always be here for people to use and contribute to. Plus, it also opens up the possibility of me forking the project and making another game out of it that actually provides a sustainable revenue 😅