• lostlemon@lemmy.ca
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    2 years ago

    When they first dropped the trailer, my coworker said it would be out within the year because “why would they show it if it wasn’t ready?”. I bet him $100 if it released by next summer, and $20 for me every year it didn’t release. I don’t work with him anymore and it wasn’t a fair bet anyway, but I always think fondly of that when TES6 release comes up

  • CDN@beehaw.org
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    2 years ago

    We’re probably going to see Skyblivion and Skywind release before TES6…

  • CliodhnaBaskerville@beehaw.org
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    2 years ago

    Not really that surprising that we haven’t gotten much (if anything) new since. It was pretty clear that the trailer was basically just a statement of “we plan on this being a thing that exists at some point”. IIRC, we knew that it was extremely early in development and that Starfield would come first.

    As a side note: I remember people theorising that it would be subtitled Redfall, since Bethesda had trademarked the name around the same time.

  • StrahdVonZarovich@beehaw.org
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    2 years ago

    Honestly with how shit Bethesda has been, and my low opinion of Skyrim compared to the earlier Elder Scrolls games, i’m not that excited. Like all AAA games nowadays its gonna be a buggy and unplayable mess. And once it gets fixed, people will realize it wasnt even a good game in the first place.

    • OverfedRaccoon@beehaw.org
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      2 years ago

      I came in on Oblivion and loved it. For as much of a mess as Skyrim was, I enjoyed it. I’ve found it very, very hard to go back and play Morrowind (or earlier games) as a newcomer without a pair nostalgia goggles. I agree, like all Bethesda releases, it will be a buggy mess. But I’m still looking forward to it. I just want another entry in the series to get lost in, but that’s probably just my depression and me looking back at more than a decade ago with my own nostalgia goggles.

      • BeardedSingleMalt@beehaw.org
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        2 years ago

        I never cared for RPGs growing up but when KotOR came out when I was in college I was immediately hooked! My next serious dip into the RPG pool was Oblivion and I loved it!

        Skyrim, for how much it improved on Oblivion didn’t capture me the same way. Despite it red-ringing my 360 the seemingly endless random dragon attacks made me outright quit the game. It wasn’t until last year I gave it another shot on XBone with the anniversary edition and even then it wasn’t as enthralling as everyone makes it out to be

        • OverfedRaccoon@beehaw.org
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          2 years ago

          KOTOR is one I’ve wanted to try, but worry it’ll be a Morrowind experience for me. I was excited to hear about the remake, but that seems like it could be in limbo at the moment.

          Oblivion was far more vibrant and fantasical-feeling while out and exploring. Skyrim felt very dull and depressing, but that was also the vibe they were going for. I don’t fault anyone for not liking something. Hell, Witcher 3 should be right up my alley on paper, and I just didn’t end up enjoying it, even after giving it several hours at a friend’s recommendation.

          • Gork@beehaw.org
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            2 years ago

            The color palette in Oblivion alone is more vibrant and saturated than the one in Skyrim. Skyrim is a lot cooler (white balancing wise) and greyer in tone, making it feel a little drab compared to the lush greens of Cyrodiil.

            At it’s release though, Oblivion was the prettiest in-game forest around.

            Edit: Cheydinhal in particular. Such a pretty city. Sadly it’s super fugly in ESO, but it’s absolutely gorgeous in Oblivion.

    • wreck@beehaw.org
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      2 years ago

      Been in and out of the gaming community, so explain like I’m five; Do you think it is because the work they put into the Fallout franchise?

      • StrahdVonZarovich@beehaw.org
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        2 years ago

        Fallout has also been an absolute mess for a while. Fallout 4 and 76 were terrible games, and I personally dislike the new direction of the Bethesda games.

        • wreck@beehaw.org
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          2 years ago

          I am so wary of their games now. I tried Fallout 4, even did their stupid app and it went no where for me. I even bought their billion dollar preorder and fanciness, so I could hate it. I let 76 run its course before even trying it; so I still haven’t played it.

          I’m hoping they’re backing away from Elder Scrolls because of that. Make it right or just let us buy a thousand copies of Skyrim I guess.

      • StrahdVonZarovich@beehaw.org
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        2 years ago

        I don’t think im qualified or knowledgeable enough to say why their games have been really bad, I can only give my opinion that they are. And because of that, I probably wont be coming back to buy their stuff.

  • Quentinp@lemmy.ca
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    2 years ago

    For all the complaints over the years (from myself included), there are very few options for games like Elder Scrolls main games.

    • beefcat@beehaw.org
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      2 years ago

      These kinds of games are extremly difficult to build. Skyrim still does things I haven’t seen any game other than Fallout 4 do since.

      • BoneALisa@lemmy.world
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        2 years ago

        What things would that be? Im trying to think of something that hasnt been replicated / improved in another game, but I am drawing a blank personally.

        • beefcat@beehaw.org
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          2 years ago

          One example: The way Bethesda games track an enormous number of physics enabled objects across their open worlds. I feel like most games in the last 10 years have made a point of simplifying their physics systems to a point of near-nonexistence.

          Bethesda knows that when I dump 500 wheels of cheese on the floor of my house in Whiterun, I want it all to still be exactly where I left it when I come back 20 hours later.

          • styx@beehaw.org
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            2 years ago

            good point. I still have daggers that refuse to stay in their display boxes and move around the house mysteriously, though 🙃

            I prefer to suspect the radiant engine before Lydia or Ysolda (well, Serana maybe lol).

          • netwren@lemmy.world
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            2 years ago

            Valheim does a really great job with this. I think the closest I’ve seen in a game. The other part of this is that’s part of what makes their VR Ports so good.

          • BoneALisa@lemmy.world
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            2 years ago

            Fair point. I can’t really think of any games that have done that, either. Interesting that there haven’t been more physics sandbox style open worlds, come to think of it…

            • Chailles@lemmy.world
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              2 years ago

              The physics part isn’t even really that important, I think. It helps pile things up, but it’s not tantamount to what makes a Bethesda game.

              It’s from a culmination of decisions that lead to it. To letting you pick up all these miscellaneous items. To saving where these items are stored. To letting you go anywhere you want to. And on top of all that, having a fully functional game working along side all that. It’s a freedom you don’t get in most other games. Sometimes people ask why it’s even necessary, I like to think Bethesda responds with: Why not?

              Nobody else makes them because indies don’t have the resources to make them like Bethesda and AAA devs don’t have the luxury to invest in such a niche experimental and expensive genre.

  • PotjiePig@lemmy.world
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    2 years ago

    Sheesh! I wasn’t holding my breath then. And I’m not holding it now. I played Oblivion in school. Skyrim right after college.

    Now my hair is gray and il be 40 in a couple years.

    • Scrubbles@poptalk.scrubbles.tech
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      2 years ago

      Rock and a hard place. They were 7ish years from their last elder scrolls release, and knew they had at least 7 (probably) for the next one. Their poor planning caused it, but the fans were so loud that they had to do something.

      And what an underwhelming something. Studio could have started work on ES6 shortly after Skyrim and had another amazing game out by now, but dawdled. They were at their peak, they could have doubled the number of teams and pumped out fallout and es every other year. But they wasted their opportunity.

  • Grenfur@lemmy.one
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    2 years ago

    Honestly, the amount of time it takes AAA titles like this to launch is crazy. Buuut if that’s the price we pay for getting a finished, somewhat bug free experience, then so be it. I’d rather that that crunch leading to burnout and a product that gets rushed out to appease shareholders (stares in 2077).

    • Cheshire@feddit.de
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      2 years ago

      I would agree, if that’s actually what’s happening.

      However, looking at how the gaming industry does things… I think it’s more likely that it takes so long because the game has either been put on ice or they have a completely understaffed team working on it slowing, development to a crawl. And then, once the company suddenly decides they want to release it, they’re going to force crunch time, anyway.

      I’d be very happy if my suspicions turn out wrong, but…

      • Grenfur@lemmy.one
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        2 years ago

        Yeah… I’m trying to remain somewhat optimistic but in all likelihood you’re right.

    • fadedmaster@sh.itjust.works
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      2 years ago

      I’m not sure what to expect at this point. I would hope it’s very well polished. But it is Bethesda. So who knows. Haha.

  • unfazedbeaver@lemmy.one
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    2 years ago

    … I’m starting to feel old. Was that really 5 years ago? The pandemic really screwed with my sense of time…

  • twistedtxb@lemmy.world
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    2 years ago

    That was such a weird thing to do, considering that Starfield isnt even out yet.

    My guess it that TES6 won’t be out for a good 6-7 years more.

    • Elrundir@lemmy.world
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      2 years ago

      Considering that for years Bethesda couldn’t fart without their fans asking “Where is ES6? Just let us know ES6 exists!”, I’m not too surprised. They rushed a teaser just to shut people up, but in the process set themselves up for years more of “Show us more ES6!”

      Peak Bethesda for me was announcing Fallout 4 six months before release date. None of this 10+ years to build up hype that the game can’t live up to.

  • null_@lemmy.world
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    2 years ago

    Bethesda really has no incentive to actually make TES6 so long as they have healthy subscribers for TES Online, I’m not surprised at all the game has likely been put on ice until the next generation.

    Fortunately Starfield looks amazing and will hopefully fill that void for most of us who want a single player experience.

    • beefcat@beehaw.org
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      2 years ago

      I don’t buy this. TES Online and actual TES games are so fundamentally different that they do not have the same audience. There are probably millions of people who will buy TES6 but have no interest in playing an MMORPG.

      • SuddenDownpour@lemmy.world
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        2 years ago

        Plus, if TESO is even a thing, it’s because Morrowind, Oblivion and Skyrim paved the way by creating an interesting lore and gathering an audience. TES6 adds up for TESO, rather than resting from it.

      • Gork@beehaw.org
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        2 years ago

        ESO’s story arcs, despite being within an MMORPG, can be played single player if one is feeling particularly antisocial. There’s a ton of story quests since the game has been out for a decade now that you could probably fit the entirety (content hours wise) of the Morrowind/Oblivion/Skyrim quest lines into it. Probably why the game is like 100 GB lol.

        Of course, as an MMO, the storyline is constrained a bit (your choices functionally don’t really matter too much) since the game world can’t change drastically, so you won’t have an Imperial/Stormcloak type showdown that forever altered the landscape.

        Still, ESO scratches the Morrowind itch, especially their latest Necrom expansion.

        There’s also Tamriel Rebuilt (Morrowind mod) that also has Necrom, but I haven’t had a chance to check what they’ve done recently. (Last time I installed it, Firewatch was the farthest east they’ve gone but that was a long time ago).

        • beefcat@beehaw.org
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          2 years ago

          Lots of MMOs work that way. I’m not talking about the fact that the game is multiplayer, I’m talking about the fact that the core gameplay does not offer the same uniquely immersive experience currently only found in single player Bethesda games like Skyrim or Fallout 4.

    • PM_NUDES_4_DEGRADING@lemmy.fmhy.ml
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      2 years ago

      Bethesda really has no incentive to actually make TES6 so long as they have healthy subscribers for TES Online

      Why would that be the case? ESO is neither made nor published by Bethesda, so it’s weird that they would refuse to make a game because of what another company is doing.

      Zenimax is Bethesda’s parent company, sure, but it’s still another company.

      Although for the record, ESO is still a pretty good single player experience. It’s not moddable which sucks, but the game generally lets you do 99% of its content solo without ever needing to interact with another player for any reason. Which is cool, since it’s mind bogglingly huge and the quests are generally interesting. If TES6 turns out to be even 1/10th the size of ESO, I’ll be pleasantly very surprised.

  • Bretzel@lemmy.world
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    2 years ago

    It was just an announcement. It is quite normal for huge AAA games to take more than 5 years to develop. Bethesda was and probably is not in full time production for TES 6. But sure time flies very fast and feel old now…

  • Jeef@lemmy.world
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    2 years ago

    When it actually releases I’m sure there will be tons of articles and news that it was rushed and is unfinished

  • Satouru@beehaw.org
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    2 years ago

    That’s okay. Take your time, Bethesda, and give us an amazing TES6 whenever it’s ready.

    Until then, to be fair, the modding community is still doing amazing things to TES5, so I’m okay to wait.

    • Derproid@beehaw.org
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      2 years ago

      Considering how much time I hope to get out of Starfield, once that releases I won’t mind the wait.